Showing posts with label tv series. Show all posts
Showing posts with label tv series. Show all posts

Tuesday, January 26, 2010

TV Time - Flash Gordon



My husband and I were out shopping and decided to check out the clearanced DVDs. We weren’t finding much until my husband spotted the 1979 Filmation animated series Flash Gordon (sometimes called The New Adventures of Flash Gordon to distinguish it from other retelling of the Flash Gordon stories).

“You’re not really going to buy that, are you?” I asked. Though I’ve found one or two of them charming, Filmation’s TV shows are not among my favorites. I was also thinking of all the still unshelved DVDs we had at home. Adding another one, one that even my husband didn’t remember as being very good, didn’t seem like a good idea.

Of course he bought it.

Later on at home, we settled in to watch a couple of episodes. Though my expectations were pretty low, I was pleasantly surprised. Filmation’s Flash Gordon may not be a great TV series, but it is surprisingly fun and – for a Filmation production – well-made.



The original Flash Gordon comic strip was created in 1934 by Alex Raymond. The comics followed the intergalactic adventures of Flash Gordon and his companions as they battle to save Earth and the alien world of Mongo from the tyrannical Ming the Merciless. Prior to the animated series, the strips were adapted into a radio program, a series of film serials, and various other formats. When Filmation got their hands on the property in the 1970s, Star Wars was in the process of taking the world by storm, creating a lot of potential demand for a TV series featuring adventures on an alien world. Filmation started out making a television movie later named Flash Gordon: The Greatest Adventure of All. NBC, which would be airing the finished Flash Gordon product, requested that Filmation turn the concept into a TV series. The movie was still completed though it did not air until 1982, despite the fact that it serves as an introduction to most of the characters and concepts of the series.



Flash Gordon does not stray too far from Filmation’s usual formula for TV animation. Limited animation? Check. Rotoscoping? Check. Constantly reused stock footage? Check and double check. If the animation in He-Man and the Masters of the Universe makes you cringe, you will probably not like Flash Gordon. I got pretty sick of seeing Flash and his lady love Dale Arden embrace and kiss in the exact same way dozens of times throughout the series. But stock footage aside and the occasional weird drawing aside, this is a pretty good looking show. Most of the characters, locations, and overall look of the series are taken directly from the comics, resulting in a fun and imaginative world with all manner of different environments, wonders, and challenges for Flash and his friends to explore. Fans of past versions of Flash Gordon may recognize hawkmen and their the flying city, Prince Thun of the lion men (though we never see any other lion men), Queen Desira (really) of the jungle kingdom Tropica, and various other elements from the original comic. In addition to rotoscoping some of the human and alien characters, Filmation’s animators filmed live-action wire models of the spaceships in the series and rotoscoped them to create the very consistent and convincingly dimensional animation of the ships in flight. Though the show may not be among the best television animation ever created, it is certainly among Filmation’s best work.



In its first season, the show utilized a serial format similar to the comics. The latest episode would pick up the story where the previous one left off. The continuing storyline did allow the writers to revisit some of the characters and setting in the show periodically and to show Flash gradually building an army of allies. But growth and development of character doesn’t really figure in to the story. Flash remains the exact same character throughout the series: brave, daring, athletic, and nearly as irresistible to alien women as James T. Kirk. Flash’s love interest Dale alternates between worrying about Flash when he’s in danger and being jealous when he’s around other women with very little change or evidence of a deeper personality, making it all the weirder that Flash remains faithful to her while so many lovely ladies of Mongo are throwing themselves at him. The only major character who undergoes any real substantial change during the series is Ming’s daughter, Aura. She switches both allegiances and love interests rather late in season one, but both happen so suddenly that it doesn’t really make sense. The main benefit of the continuing storyline was to provide some cliffhanger episode endings and give viewers additional motivation to keep tuning in. But NBC felt that the inability to rerun the episodes in any order outweighed whatever benefits the serial format had. When the second season went into development, NBC had the show changed to a more traditional format with stand-alone episodes.




Flah Gordon is not an exceptional cartoon. The writing is not very deep and the animation – while quite good by Filmation standards – is not generally stunning. What the show does have going for it is a good sense of fun and adventure, not unlike what you will find in He-Man or the much more visually engaging ThunderCats. There’s a feeling that just about anything can happen, any manner of character can be encountered, and some manner of bizarre beast lurks around every corner. With the right mindset, this “everything but the kitchen sink” approach to fantasy can be quite entertaining. For fans of Flash Gordon, the series is one of the most accurate retellings of the original comics ever produced. Consider the most well-known alternative:





It may not be everyone’s cup of tea, but Flash Gordon turned out to be fun, much more so than I was expecting. It’s a solid, straightforward adventure series and sometimes, that’s just what I’m in the mood for.

Trivia Time No one answered last week's trivia question, about the other animated movie to join the National Film Registry this year alongside Little Nemo. The film in question is Quasi at the Quackadero a surrel short from animator Sally Cruikshank, best known to the general public for her occasional segments on Sesame Street.

This week's question is a little easier. Several years after the Filmation cartoon, Flash Gordon starred in another animated series, in which he teamed up with fellow comic strip characters Mandrake the Magician and the Phantom to battle Ming once more. What's the name of this show?

Post your answers in the comments section. The person with the first correct answer gets a link of their choice on the site next week.

All images in this article are copyright SGC Entertainment and Hearst Entertainment.

Tuesday, November 10, 2009

Half-Hour Commercials

Animated TV shows and toys have a long history together though not as long as you might think. Today, shows based on toy properties are quite plentiful. Flip through a couple of channels of kids’ programming and you’re bound to come across at least one series based on a toy line, a video game, a card game, or some other product available at your local toy store. Given how common such shows are now, it can be hard to believe that not too long ago, such shows did not exist in the U.S. In fact, they were pretty much against the law.

The concerns about program length commercials started around 1969. Toy company Mattel had started promoting its miniature car toyline Hot Wheels with a Saturday morning cartoon. This move prompted Topper Toys, one of Mattel’s competitors to complain to the FCC that the show gave Mattel an unfair advantage and was really just a “half-hour commercial” for Mattel’s product. The FCC agreed with Topper’s claims and eventually adopted a rather vague set of guidelines for what constituted a program length commercial. Commercial programs were defined as those where the goal of selling the sponsoring company’s product took precedence over either entertaining or informing the public. These shows were therefore counted as part of the station’s commercial time, which had to be limited to a certain amount of time per hour.

The FCC’s change in policy regarding shows based on products came about in the 1980s. The Reagan administration favored deregulation in various sectors of the economy, including television. Under Reagan, the FCC took less of a role in insuring that television served the public interest over commercial interests. Annual specials based on the Strawberry Shortcake line of dolls began running in 1980 and the syndicated series He-Man and the Masters of the Universe, featuring the characters from Mattel’s action figure line, debuted in 1983. By the middle of the decade, the FCC had revisited its previous decision on commercial programs and removed their previous restrictions on such shows.

The debate over the effects of the deregulation of children’s television programming is something I will leave to the experts in that field. Suffice to say, the worries about shows aimed at children based on products marketed to children have not gone away. Again, I am not an expert in advertising, child psychology, or any other field that would allow me to talk knowledgeably about the issues on both sides of this ongoing debate. What I am is an animation fan and what bothers me is the argument from groups concerned about the amount of advertising children are exposed to that these shows really are nothing more than “half-hour commercials” and are devoid of merit because of it.

The problem with this line of thinking can be seen even in the FCC’s original attempts to define what a program length commercial is. While it may sound like an easy distinction, it is actually pretty difficult to determine whether a show’s primary goal is to sell product, mainly because television shows are seldom created with a single, primary goal in mind. The modern television show has to accomplish a lot more than just entertaining or informing the viewers. Between the need to convince a production company to make the show in the first place, the need to court networks, and the need to woo advertisers, a show needs to convince any number of people of its merits beyond its intended audience. Even the public broadcasting shows aimed at children must always strike a balance between entertaining and educating their young viewers. It is impossible to educate children through television if they don’t enjoy the show enough to watch it. The same is true of shows that are designed in part to advertise a product. If the kids don’t enjoy the show, the advertising opportunity is lost. So how do you determine whether one goal trumps the other, whether entertainment or advertising is the primary objective? He-Man and the Masters of the Universe was clearly entertaining to the children it was aimed at and the series has fans to this day. Does being based on a line of toys diminish its value as entertainment?

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Certainly there have been TV series that do little beyond selling the product they are based on, where character and plot are completely subservient to showcasing the toys available for purchase. But at the same time, there are shows that are much more than overlong advertisements. Beast Wars: Transformers is one such show. The second part of the title leaves little doubt of its connection to the world of toys. Beast Wars was created to promote the new incarnation of toy company Hasbro’s line of transforming robot figures of the same name. Right from the start, selling toys was part of this show’s mission. It could easily be defined as another half-hour commercial, except that it’s actually really good. Over the course of its three season run, Beast Wars entertained its faithful viewers with complex characters, exciting and rich plotlines that played out over multiple episodes, and what at the time was top notch computer animation for television. (The show was among the earliest computer animated series produced for TV. Mainframe Entertainment - now known as Rainmaker Entertainment, the studio that created the first completely computer animated TV series ReBoot, handled the animation.) The heroes had genuine flaws and the villains were strong and smart enough to be a credible threat. Since computer animation was expensive at the time, the cast was kept small, allowing the show’s writers to focus on real character development rather than trying to cram in every single figure from the toyline. While the show did help to sell toys, it also accomplished much more by telling good stories, seldom talking down to its intended audience, and introducing original concepts and even characters that served the show rather than just reflecting the product.

Sometime in the 1990s, a toy company approached an animation studio. They were planning to produce a line of model spaceships and wanted an animated series to base their models on. The show could be anything the studio wanted, but it had to include spaceships. Sounds like the formula for another half-hour commercial, right? Well, only if you would call Cowboy Bebop a half-hour commercial.

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Yup, that’s right. This smart, sophisticated, and extremely popular anime was born partly from Japanese toymaker Bandai asking anime studio Sunrise to create a show that Bandai could use to kick off their model spaceship line. Bandai took a very hands-off approach to the show beyond insisting on the presence of the spaceships, which are an important part of the show, but not nearly as central as the characters. The show was a big success in both Japan and international markets. This is a case where the show has eclipsed to product it was meant to sell, to the point where virtually no one thinks of Cowboy Bebop as a series created to pitch model kits.

The question posed by product-based TV series is less “Can they have value beyond advertising the product?” than “Could series of equal quality be created without being based on existing product?” In an ideal world, he answer would be “yes.” The “secret ingredient” that makes a good product-based TV show good is not the toy concept, but the talented people who can take that concept, flesh it out, and make it capable of supporting seasons’ worth of stories. A crew that produces a great toy-based series should be able to do just as well – if not even better – with a completely original concept. But children’s television is a business. Having another company helping to finance the production of an animated series can look like a pretty good deal to the animation studio. On top of that, networks tend to look for shows and concepts that have already enjoyed success or gained a following in one medium or another. Take another spin through the channels and count how many of the shows are based on anything pre-existing: a movie, a comic, a book, an older TV series. Shows based on original ideas still do happen, but shows based on concepts proven successful are still seen as a safer bet. With toy-based shows, the benefits can go both ways: kids who like the show will buy the toys and kids who are excited about the toys will want to watch the show.

I do believe that a show’s connection to a product for children is something parents should be aware of when looking at what their kids are watching. But it is a factor in determining the value of a show, not the only one. A show that is based on a toyline is not automatically going to be garbage, just as an original concept is no guarantee that a show will be good. Whatever its origins, a good animated series can be genuinely entertaining and even educate its audience about what elements make a compelling story at the very least. Toy-based TV shows might be trying to sell you something, but the best of them are way more than half-hour commercials.

DISCLOSURE: The author’s husband is an employee of the toy company Hasbro. No, he can’t get you free toys, get a particular toy made for you, or tell you what toys are going to be made. So don’t ask.

All images are copyright their respective owners.

Tuesday, October 20, 2009

Why I Love Animation: Gargoyles - "The Edge"

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I admit that I have been hesitant to start writing about animated TV shows. While there are plenty of excellent ones that I want to discuss, covering an entire animated series is a much more daunting task than analyzing a single movie or short film. I find it challenging to try to sum up an whole series without getting bogged down in individual episodes and their varying strengths and weaknesses. In order to keep myself sane, I’ve decided to limit my focus to a single episode of each show. I will be selecting episodes that I feel are particularly good examples of what the shows are all about. I intend to stay away from multiparters, at least for now. I will do my best to pick episodes that require the least possible amount of prior knowledge of the show so that those of you who haven’t seen it before don’t feel hopelessly lost and I don’t have to spend paragraphs just trying to get you up to speed. And I reserve the right to revisit the same show in the future and discuss a different episode.

Now that we’re all on the same page, let’s get started!

The Show:

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By the 1990s, Disney had already established itself in the field of television animation, with popular series like Adventures of the Gummi Bears, DuckTales, and Chip ‘n Dale Rescue Rangers created in the preceding decade. In the fall of 1990, the syndicated “Disney Afternoon” programming block began airing, featuring the aforementioned three shows and the new series TaleSpin. Disney continued to offer this two-hour block through 1997, altering the lineup every year to cycle in new shows. In 1994, Disney introduced a new show that marked the biggest departure yet from their previous Disney Afternoon offerings: Gargoyles.

As the show explains, gargoyles are creatures that turn to stone during the day and become flesh and blood warriors when the sun goes down. A thousand years ago, a clan of gargoyles defended a Scottish castle and its human inhabitants from danger. One morning, both humans and gargoyles were betrayed and a group of invading Vikings was able to sack the castle. All but six of the gargoyles are smashed in their sleep. The surviving gargoyles pursued the Vikings and liberated their Scottish prisoners, but were blamed unfairly for the apparent death of the castle’s princess. The castle’s sorcerer cast a spell on the gargoyles, condemning them to sleep in stone until the castle rises above the clouds.

Centuries passed and the gargoyles remain cursed. Finally, in 1994, the castle was purchased by wealthy businessman David Xanatos and moved – gargoyles included – to the top of his Manhattan skyscraper. This fulfilled the conditions of the spell and the gargoyles awoke in a strange new world.

The year 1994 proves no less exciting or dangerous for the gargoyles than the year 994. They explore their new home and realize that most humans are just as frightened of gargoyles as they were in the tenth century, maybe even more so. They befriend a police detective named Elisa Maza and discover that their benefactor Xanatos is not someone they can trust. Eventually, they are forced to leave their castle home for fear of what Xanatos may do to them while they are helpless during they daylight hours.

Because of the series’ urban nighttime setting and action-adventure focus, some viewers saw Gargoyles as Disney’s answer to Batman. While the success of Batman probably did pave the way for Gargoyles, the show was very much its own thing. Rather than simply aping the successful formula of Batman, Gargoyles built its own world, which eventually referenced everything from Scottish history to the works of Shakespeare. Smart writing that never talked down to the show’s target audience and continuing story arcs at a time when few shows were using the device kept fans of the series coming back for more.

Gargoyles ran for two seasons totaling sixty-five episodes on the Disney Afternoon. A third season known as Gargoyles: The Goliath Chronicles aired as part of Disney’s “One Saturday Morning” block on ABC in 1997. Unfortunately, the third season episodes were created almost entirely without the involvement of former series co-producer Greg Weisman, who was instrumental in setting the direction and tone of the show. (The one exception was the season premiere “The Journey,” which Weisman wrote.) With Weisman gone, much of what had made Gargoyles special was lost. Complex characters and continuing storylines gave way to clichéd stories that never had any future repercussions. The third season ended up being the last. Many years later, comics publisher Slave Labor Graphics produced new Gargoyles comics written by Weisman. The comics took place after the second season of the show and reflected Weisman’s original plans for the third season and possible Gargoyles spin-offs.

The Episode:

With a series like Gargoyles where continuity is so important, selecting just one episode to discuss is no easy task. Like most Disney television series of the time, Gargoyles started off with a five episode origin story, so beginning at the beginning is out. Since Gargoyles is an ensemble show, many of the first season episodes are centered around one particular character as a way of exploring that character’s personality, setting up story arcs for the character, and avoiding a scenario where every episode is trying to cram in a good moment with every character. What makes the episode I have chosen particularly interesting is that it focuses on one of the series’ main villains: David Xanatos. It’s also a very well animated episode, which isn’t always a given on a TV series where multiple studios may take on the animation chores. The title – “The Edge” – might initially seem like it would refer to the edges of buildings where the gargoyles typically perch, or an individual’s breaking point, as in “over the edge.” But in fact, “the edge” is the advantage in a conflict, that one thing that can mean the difference between victory and defeat.

Pretend that you have never seen an episode of Gargoyles before. (This will be easier for some of you than others.) You don’t know who the characters are, what they want, how they relate to one another. All you know is what you can see in the first scene. Based on that, what can you tell about the people you’re watching?

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There are two men, one a tan brunette with a ponytail and goatee, the other pale and blonde. They’re both clothed in karate gis and the room their in has a mat on the floor and weight lifting equipment. So you can probably guess that this is not a serious life-or-death battle. Indeed, the “fight” is over in mere seconds, as the blonde man kicks the brunette and knocks him to the ground. The dark haired man, who we will shortly learn is David Xanatos, seems more surprised than angered at losing. As he mentions, he has never lost a match to the other man before. When his opponent, who respectfully refers to him as “Mr. Xanatos,” asks if Xanatos would prefer that he lose on purpose, Xanatos replies, with no hint of joking, that he would fire him if he did. Wanting to put the loss behind him, Xanatos tells his assistant to tell a certain emir he’s scheduled to meet with to be there an hour earlier.

So what do we know about David Xanatos, just from that scene? We know that he is the guy in charge. The other man – Owen Burnett – is his employee. He commands enough power to be meeting with emirs. But he isn’t the kind of boss – or the kind of villain – who sends his minions off to fight his battles for his while he watches from a safe distance. Even if what we’ve seen here is just some harmless sparring, he clearly isn’t afraid to get into the fray himself if he sees the need, a point that will be important later on. He also isn’t the sort of person who needs to have his ego stroked constantly. He doesn’t want to be told how strong or smart or wonderful he is, especially when it’s not true. He would rather lose the match and deal with the consequences than have his opponents pretend to lose to him. That isn’t to say that Xanatos isn’t troubled by this development. His problem throughout the episode will be his fear that he is losing his edge, his ability to stay on top. So what does he do to deal with his frustration? Throw a tantrum? Take it out on his underlings? Hardly. If Xanatos is going to push anyone around to reassert his dominance, it’s not going to be assistants who already respect him. David Xanatos pushes emirs around. He is not the stereotypical “Curses! Foiled again!” kind of villain. He is an entirely different animal.

But enough about Xanatos, for now. The next part of the story deals with Elisa Maza, the gargoyles’ only human friend. And what do you know; Elisa’s “edge” is under threat too! To Elisa’s mind, her ability to function as a cop – and to keep the existence of the gargoyles a secret – depends on being able to work alone. But her boss has just decided that Elisa needs a partner. Why? Because Elisa has been recuperating after being shot and, despite her protests that the shooting was accidental, her boss thinks she needs someone to watch her back. (The shooting really was accidental; the result of one of the gargoyles failing to understand how dangerous a loaded gun can be.) This is one of the greatest strengths of Gargoyles and other shows which use continuity to their advantage: actions have repercussions. Whether she likes it or not, Elisa now has to deal with her new partner, Matt Bluestone. To make matters worse, the guy is a conspiracy theorist, just the sort of person who might take notice of a couple of gargoyles flying around overhead.

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Oh that’s right, there are gargoyles in this show! The series may be named after them, but in this episode, they’re the last to show up to the party. Even when the episode in question focuses mainly on one character, managing a large cast is still a balancing act. In this case, the gargoyles and their concerns get introduced last. This particular story has so much going on that we don’t even see the gargoyles awakening from their stone sleep. Previous episodes made a point of showing this, since it is a very important part of what makes the gargoyles unique. But “The Edge” is already a jam-packed show with little time to devote to something that loyal viewers have already seen several times. So when Elisa manages to ditch her new partner to go and visit the gargoyles, they’re already up and about.

Viewers who have been keeping up with the series know the gargoyles well by now. Most of them have already had their own feature episodes. But even newcomers can pick up a little bit about who these characters are by observing what they’re doing. Senior gargoyle Hudson is napping in his chair. (Except for Goliath, the leader of the clan, none of the gargoyles had names in the tenth century. They chose names relating to locations around the city after they awoke in the present day.) Broadway, the food lover of the group, is working on some culinary concoction. He pauses to help Elisa with the television she has brought as a gift for the gargoyles, hinting at a sensitivity towards others that we’ll see more of in future episodes. Lexington, the clan’s resident technophile, is playing with a remote controlled toy car.

Elisa heads over to the library, where Goliath is catching up on some of the books that have been published in the last thousand years. Goliath’s idea of a little light reading? Dostoyevsky. This, along with Goliath’s rather formal diction (as heard in the deep, rumbling vocals of the incredibly talented Keith David), clearly tells new viewers that Goliath is no uncouth barbarian. He’s smart, surprisingly well educated for someone from his time.

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The next part of this scene is a good example of storytelling problem solving. Goliath and Elisa are discussing Goliath’s choice of reading material. But for the story to progress the conversation needs to move on to Xanatos and the clan’s current situation. How to get from here to there without just changing the subject abruptly? A large window in the library provides a convenient view of the castle atop a skyscraper that was, until very recently, the gargoyles’ home. But why would Goliath take notice of this view now and not earlier? The solution is to get Goliath and Elisa’s attention with the sound of a helicopter passing by. This gives them a reason to look out the window, see the castle, and get Goliath thinking and talking about what’s bothering him. It’s a small and seemingly simple moment, but a good story requires dozens of clever solutions like this that make the character’s action feel natural and not merely driven by the needs of the plot.

If any of the characters has real cause to feel like he has lost “the edge,” it’s Goliath. In the previous episode, he was forced to realize that the battle for control of the castle was not a fight he could win in this day and age. He and the rest of his clan reluctantly abandoned the home that was all they had left of their former life and took up residence in the clock tower at the top of a building housing both a library and the police station where Elisa works. Goliath is still unhappy about this turn of events, particularly the fact that he was powerless to stop it from happening. Xanatos seems to have every advantage and even Elisa and the law she serves are unable to stop him. He is a master at the game while the gargoyles are just figuring out the rules. Goliath wishes aloud that he could make Xanatos feel as Goliath feels now, not realizing that Xanatos is actually going through some very similar feelings.

It has been previously established that television is a twentieth century invention that the gargoyles like, so Elisa’s gift of a TV set for their new home makes sense. But like most TVs in television shows, this one has a knack for broadcasting important information at just the right time. In this case, it’s a news story about Xanatos donating a priceless gem called the Eye of Odin to the Museum of Modern Art. This only confirms Goliath’s feeling that Xanatos had all the power in this world. Seeing Xanatos looking happy and comfortable while the media fawns over his generosity is too much for Goliath to bear. He roars in frustration and runs off.

But mere seconds later, Xanatos is having a much tougher time than Goliath would ever suspect. The reporter who’s interviewing him turns to talking about his conviction for receiving stolen property, a result of the events of the series’ first five episodes. This is the closest Xanatos ever gets to seeming angry or flustered. He never loses his cool or his TV friendly smile. But he’s clearly not happy that his prison time is still hanging over him. “Would you rather I kept the Eye?” he asks before leaving with Owen for his next engagement. While he wasn’t exactly grilled, Xanatos is likely used to having the press wrapped around his little finger. To him, this is just another sign that he is losing the edge.

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Now that all of the characters’ problems have been laid out, it’s time to up the ante. Elisa’s issues with her new partner come to a head when they are called to investigate a robbery in progress at the Museum of Modern Art. They arrive just in time to see a large, bat-winged figure leap from one of the museum’s windows into the night sky. Before Elisa can stop him, Matt pulls his gun and fires.

Fortunately, the bullet bounces off the figure’s side with a metallic “ping,” revealing to Elisa that the culprit is not a gargoyle. Elisa thinks fast enough to tell Matt that she tried to stop him because whatever it was he shot at might have exploded. But the problem that having a new partner poses for Elisa is clear. She isn’t willing to reveal the gargoyles’ existence to anyone else, partly since it’s not her call to make. But if she doesn’t trust Matt with her secret, he could end up killing one of her friends. If Elisa is going to work alongside Matt and protect the gargoyles, it’s going to require her to come up with many such excuses for her actions.

But Elisa and her friends have bigger problems. The museum’s security cameras caught a shadowy winged figure making off with the Eye of Odin. Now reports of “gargoyle” sightings are coming in from all over the city. Fake gargoyles committing brazen crimes could make it very difficult for the real gargoyles to avoid public attention, which is one of their main goals right now. One of the interesting aspects of the show is that the gargoyles don’t immediately set themselves up as the city’s new protectors after waking up in Manhattan and getting out from under Xanatos’s thumb. That decision won’t be made until later. For now, the gargoyles aren’t really heroes; they’re survivors, battling whatever life throws at them and trying to stay alive.

Based on the fact that Elisa heard Matt’s bullet hit metal, the gargoyles figure out that the thief was probably a “Steel Clan” robot, one of the mechanical gargoyles that Xanatos had built when it became clear that the gargoyles weren’t going to take orders from him. Hudson points out that the heist doesn’t make sense; why would Xanatos want to steal the Eye of Odin when he himself donated it to the museum? Goliath is past caring. Xanatos’s plan means trouble for the gargoyles. That’s all Goliath needs to know. As we learned before, Goliath’s inability to keep the gargoyles from losing their home weighs heavy on him. He’s not going to let Xanatos push his clan any further. It’s time for a direct confrontation.

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Xanatos got a little bit shaken up by the reporter who mentioned his criminal record. So how is he going to deal with a very large, very angry Goliath getting right in his face? Exceedingly well, actually. The series often contrasts Goliath appearance and the expectations that come with it with his actual character. Goliath looks like a huge hulking monster, but he’s sitting in the library reading a book. Here, the show plays on our expectations of how heroes and villains act. Instead of the hero remaining calm and in control while the villain rants and raves, Goliath roars and breaks light fixtures while Xanatos keeps his cool and talks like the calm voice of reason. Scenes like this also make the characters that much more believable. Even if Goliath has every right to be angry, his ability to lose his temper is one of his flaws. Xanatos may not be someone you’d trust with…well, anything, but you still can’t help but admire his smarts and his grace under pressure.

We’ve seen how the Gargoyles crew handles minor story problems, like getting Goliath talking about losing the castle to Xanatos. Now we get a glimpse of how they deal with a much bigger issue, a whole series problem: how do you make both the heroes and villains of your show seem strong and competent? In some TV series, it’s a given that the heroes will always triumph and the villain never will. This can work; the show can cycle in new villains or make the drama how the heroes will defeat the villain’s evil scheme this time around. But Gargoyles needs Xanatos to be a constant, credible threat who viewers won’t write off as someone the gargoyles will stop at every turn. He may not be in every episode, but he is one of the series’ main villains. What keeps him from looking like a permanent loser? His goals.

In many animated TV series, the villains have one or two simple goals: kill the heroes, take over the world, control the ultimate power, etc. For the most part, these are goals that can never be attained because they would mean the end of the show. So the villains end up losing all the time. Most of Xanatos’s goals do not pose such a threat to the continuation of the series. Xanatos never really wanted to kill the gargoyles. He wants to have control of the gargoyles. While Xanatos achieving this goal certainly wouldn’t be good for our heroes, it wouldn’t be nearly as final as their deaths. There would still be the possibility that the gargoyles could regain their freedom. This particular goal is both something the audience could see Xanatos achieving and an explanation for why he doesn’t simply kill the gargoyles to keep them from interfering with his schemes. It also explains the existence of the Steel Clan. If Xanatos can’t have the real gargoyles working for him, he can make his own.

Xanatos’s current plan to regain control of the gargoyles is to use his robots to draw attention to them. The sightings and crimes will eventually lead to the real gargoyles being discovered and hunted down. As an alternative, Xanatos offers to house the clan at a facility of his upstate. The gargoyles escape from a panicked Manhattan and Xanatos has power over them once again.

Though he may be smart, Xanatos is a little lacking in the empathy department. From his perspective, Goliath is now faced with a logical choice: keep his clan in the city and risk eventual capture and death, or take Xanatos up on his offer. He considers the fact that he himself caused the public panic over gargoyles to be irrelevant. When Goliath angrily points this out, Xanatos calmly responds, “If you want to be picky, we won’t get anywhere. Let’s try to focus on the big picture.” Xanatos’s arguments do nothing to sway Goliath. His anger, his pride, and his general distrust of Xanatos will not allow him to accept the offer of a safe haven. After losing the castle to Xanatos, Goliath is not about to be forced into choosing between two bad options again.

As the gargoyles leave the castle, Goliath is at a pretty low point. As Goliath sees it, Xanatos clearly has the edge and is about to force him into giving up the clan’s freedom just as he was forced to give up the castle. He’s in such a foul mood that he even snaps at Brooklyn, one of the three adolescent gargoyles who accompanied him to the castle, when he asks Goliath what happened. And things are about to get worse from our heroes. They are soon under attack by three Steel Clan robots, two standard grey ones and one red one, seemingly a new model. Goliath gets blasted out of the sky and the fight is on.

If Xanatos has his own gargoyle robots, why does he still want to bother with the real gargoyles? The Steel Clan was originally intended as a replacement for Goliath and his clan. But Xanatos is only going to be satisfied if he knows that his “clan” is superior to Goliath’s. As we saw way back in the first scene with the karate match, Xanatos isn’t going to lie to himself and pretend that his metal gargoyles are better than the real thing if the facts say otherwise. Since the gargoyles destroyed the original Steel Clan robots in battle, the facts say otherwise. Throughout the course of the series, Xanatos will continue trying to build a better clan through various methods, none of which turn out quite as he expects.

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One of the reasons I decided to discuss “The Edge” is because of its high quality animation and the fight scenes with the Steel Clan are among the best in the series. The characters all stay on model, even as they swoop and dive around in combat. The well-rendered reflections on the Steel Clan’s metal bodies make it clear that they’re robots, but you can tell which characters are living creatures and which are machines simply by the way they move. The Steel Clan mostly fly in straight paths with their metal wings rigid and motionless. The gargoyles’ movements, such as Broadway flailing through the air as he dodges the laser blasts aimed at him, are far more organic. They change direction faster and more frequently than the robots and the movement of their wings reflects these aerial maneuvers.

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If we didn’t already know that Xanatos isn’t trying to kill the gargoyles, it becomes clear when the three robots just hover above the gargoyles after literally dropping a ton of bricks on them. Goliath admits what he was unwilling to tell Brooklyn earlier: that Xanatos wants to dominate the clan. So why bother attacking them at all? Why not just wait and let the public hunt down the gargoyles until Goliath has no choice but to accept Xanatos’s offer of sanctuary? Goliath figures that Xanatos has sent the robots to discover the clan’s new home, which would give him even more of an advantage over them. This is another aspect of Xanatos that makes him a formidable adversary: he almost never has just one plan in mind. If Goliath won’t play ball, Xanatos can find out where the gargoyles are spending their days and either cart them off in their sleep or use the information to force Goliath’s hand. And in the meantime, all the laser fire up in the clouds is attracting a lot of attention on the street level, increasing the locals fears about gargoyles and the danger they pose.

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Arriving on the scene are Matt and Elisa, who has not been having a good day. She couldn’t convince Goliath to lie low instead of taking off to confront Xanatos. Her new partner insists on coming with her while she tries to follow the gargoyles to Xanatos’s skyscraper. Owen Burnett, who had previously allowed her to enter the building and visit the gargoyles whenever she pleased, turns her away for lack of a warrant. It certainly fits with the episode’s central theme of losing your edge, but why is it necessary to keep cutting back to Elisa and Matt following the gargoyles? One reason is so that Matt can have an opportunity to look through a pedestrian’s binoculars and see two groups of gargoyles flying away. The other reason comes later.

Once again, Goliath’s options are not looking good. The Steel Clan robots are far tougher than the ones the gargoyles battled before, particularly the red leader. They can’t return to their new home without giving its location away to Xanatos. They can’t continue the fight here; the top of a building in the middle of Manhattan is far too public and a crowd is already gathering down below. On top of all this, dawn is not far off, meaning the gargoyles will soon turn to stone and be helpless against any adversary. Goliath decides that the only solution is to move the fight to a more secluded location. He and the other gargoyles lead the robots out to the Statue of Liberty. (If you’re writing a story about heroes based in New York City, you’re pretty much required to have a fight there.)

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If there is a hero of this next fight scene, it’s Broadway. In so many cartoon shows, a big, heavyset character like Broadway would be slow, dumb as a post, and mainly used for comedy relief. While Broadway and his brothers do provide some of the comedy in the series, all three of them are shown to be capable warriors, though for some reason, this battle is Broadway’s time to shine. He is fast enough to outfly one of the robots and pull up at the last second while the robot crashes into Lady Liberty’s tablet and smart enough to grab a claw from the destroyed robot and throw it at the other one, causing its electronics to short out.

The three younger gargoyles rejoin Goliath, who has been battling the robot leader. Realizing that the other two robots have been destroyed and the odds are now four against one, the red Steel Clan robot flies off in retreat. Before the real gargoyles can decide whether or not to pursue their foe, a helicopter arrives on the scene. The gargoyles depart before they can be discovered.

Why was it important that we know that Elisa and Matt were following the gargoyles? So that there appearance in the helicopter that arrives after the battle doesn’t come as a surprise. The only evidence left at the scene of any gargoyles, real or robotic, is the remains of the two Steel Clan robots. The two cops have brought the reporter who interviewed Xanatos earlier along with them. Elisa later tells Goliath that the public has been reassured that the “gargoyles” were actually robots. The reporter’s presence on the helicopter answers the question of how that happened.

The wrap up portion of the episode switches from showing how various characters feel they have lost their edge to showing how they get it back. The battle with the Steel Clan has restored Goliath’s self-confidence. It isn’t just that he and his clan were able to destroy the two robots. Far more importantly, Goliath was able to stop Xanatos from discovering his clan’s new home and foil his plan to force the gargoyles to return to him. It may be a small victory and it doesn’t mean that the long-term safety of the gargoyles is assured. But it’s just the reminder Goliath needs that he is not helpless to protect his family and that Xanatos is not an invincible foe. As Goliath reasons, they bested Xanatos once and they can do it again.

Not everyone’s problems are resolved though. Though most of the locals are now convinced that all of the gargoyles they saw were robots of unknown origin, Matt isn’t buying it. He maintains that he saw living creatures through the binoculars and he’s determined to find out exactly what they were. Even if no one else believes Matt, it’s clear that Elisa will have her hands full keeping the gargoyles a secret from her new partner. This is one of many story arcs that will play out over the course of many episodes. It isn’t always the main focus of the story, but the bits and pieces of this and other arcs we see from episodes to episode help to enhance the feeling of a large, interconnected world and keep fans of the show tuning in regularly.

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But this is a Xanatos spotlight episode. So how is Xanatos taking his failure to either force the gargoyles to accept his hospitality once more or learn where they’ve been spending their days since leaving him? Quite well, even more remarkably so when you consider the fight he’s just been through. The episode’s big reveal is that that red Steel Clan robot is not a robot at all, but a robot suit worn by none other than David Xanatos. Far from being upset at his losses, Xanatos considers the day a win for him. He has the Eye of Odin back, but still retains all of the public relations benefits of donating it, since no one know that he was the one who stole it. The test of the suit – which he calls a “prototype battle exoframe” – was successful. And like Goliath, he has his confidence back. He may not have won the fight, but simply being able to go wing-to-wing with Goliath – who he acknowledges as “the greatest warrior alive” – and hold his own proves to Xanatos that he hasn’t lost his edge.

Another characteristic of Xanatos that makes him such a strong villain is that he doesn’t just have multiple plans for any given scenario; he has multiple goals. Because of this, the show can have stories where the gargoyles may stop Xanatos on one front, but Xanatos claims victory on another that our protagonists may be completely unaware of. Returning the Eye of Odin to the museum was never a priority for the gargoyles. Remember, they aren’t true heroes yet. The exoframe test? The gargoyles never even realized that it was Xanatos and not another robot. Goliath had even less way of knowing that he was inadvertently helping Xanatos through a crisis of confidence and even if he had somehow known, I doubt he would have avoided or thrown the fight simply to keep from giving his enemy an ego boost. Throughout the series, Xanatos has scenes like this last one where he claims victory even as it seems that the gargoyles have won. This episode is crucial in letting the audience know that Xanatos isn’t the type of person to just convince himself that he has gained something just to avoid having to admit defeat. We now know that Xanatos will not lie to himself that way. If he can find success in what looks like failure, it’s genuine.

Who is David Xanatos? He is an extremely wealthy man and a very smart on as well. He is accustomed to getting what he wants, but he isn’t the type to lose his cool when things aren’t going his way. He’s a man with a plan, and a backup plan, and probably an additional plan in case the backup fails. He can appreciate his successes even if he has failed in other areas, but he’s no hopeless optimist. Even if he isn’t quick to admit them to others, he takes what he sees as his personal failings and won’t stoop to soothing his wounded pride by belittling his foes or underlings. He is more than willing to fight his own battles, but he’ll take the necessary steps to insure that he comes out on top. Great adversaries forge great heroes and with Xanatos as a foe, the gargoyles repeatedly rise to the occasion whenever they clash with him. Thanks in no small part to Xanatos, Gargoyles can easily claim its place as one of the greatest animated series of all time.

All images in this article are copyright Disney.

Monday, August 10, 2009

Let The Show Begin: The Best Animated TV Show Intros

The opening titles are possibly the most important piece of animation created for an animated television show. Not only does it need to be able to run in front of every episode of the show without the audience getting sick of it, an intro has to sell the show to potential viewers in roughly one minute. A successful intro grabs the attention of the viewers, makes them pause in their channel surfing. It showcases the characters and concepts at their most exciting and doles out just enough information to get its intended audience interested and leave them hungry for more. Like the cover of a book, the intro is a quick and direct advertisement for the show.

Some animated TV series put their openings together from existing clips from the show, combined with a catchy or compelling theme song. These can make for really fun and exciting intros, but the ones I am going to be talking about today feature original animation created specifically for the openings of their respective shows. With this method, the show’s creators don’t have to rely on available clip and can construct all new animation that highlights all of the strengths of the series. The following are some – though by no means all – of the very best opening titles in television animation, in no particular order.

The Ink and Pixel Club will not be held responsible for any theme songs that get stuck in your head as a result of viewing these clips.


Thundercats





This one is so obvious that I almost feel silly including it. Thundercats is an action cartoon and is widely recognized as having one of the best openings ever. With dramatic camera angles, energy bursts and explosions all over the place, and pretty much everyone and everything in near constant motion, this intro barely gives you a second to catch your breath as it introduces you to the heroes and villains of the show. The theme song has become a little dated and there are a few sounds effects that strike me as cheesy. But just watch as the camera follows the crack of Tigra’s whip or the Thunder Tank comes crashing through a wall of stone and tell me you aren’t pumped for the next adventure of Lion-O and his friends.


Bionic Six





What do you get when you cross Fantastic Four with The Six Million Dollar Man? Evidently, you get Bionic Six, the story of a family given bionic superpowers which they use to battle evil. I think I’ve only seen one episode of the show which I barely remember, and I can’t decide if I want to see any more because I would be really disappointed if the actual show isn’t as good as the intro. Theme songs are always a matter of personal taste, but for me, this one has a lot of charm. The animation is full of dynamic action and promises the viewer plenty of exciting adventures with the six very appealing (and very consistently drawn) members of this “super future family.”


C.O.P.S.





Speaking of shows that didn’t live up to the promise of their intros, C.O.P.S. - Central Organization of Police Specialists – had a really fun intro that used fast action and stylish animation to get viewers ready for some good old fashioned cops and robbers stories in a futuristic setting. Unfortunately, the animation in the show never came near the quality seen in the intro and the writing just didn’t capture the potential and fun of the core concept. But the opening remains one of the best examples of 80s cartoon intros.

Batman: The Animated Series





Another no-brainer, this one practically rewrote the rules for what an animated intro could be. Rather than presenting numerous quick vignettes of Batman doing what he does best, the series kicks off every episode with a short, self-contained story of our hero saving the day, er, night. The heavy black shadows, blood red sky, and moody music borrowed from the live-action “Batman” films sets viewers up for both the look and tone of the show to come. Unlike most openings, the beginning of Batman never actually displays the name of the show. As the creators of the series have pointed out, it would have been redundant. No matter what language you may speak, the visuals of the intro say “Batman.” After such a strong start, it’s a pity that none of the subsequent animated shows set in the DC universe featured intros that really measured up to the granddaddy of them all.


Men In Black: The Series





Based on the movie of the same name, Men In Black: The Series followed Agents J and K as they worked to keep humanity unaware of the aliens in their midst. The intro reflects the show’s focus on the world of the most secret of agents with its whispery instrumental theme and shots of J and K donning their shades and looking ready to take on any intergalactic menace that comes their way. Though many intros rely on fast action and quick cuts to cram the maximum amount of information and impact into their short running time, the Men In Black intro takes it time with shots focusing on various aspects of each scene, reflecting the laid back, smooth pace of the music. The combined effect strikes the exact right note for the series, including just a touch of humor.


Cowboy Bebop





Another vision of cool, with the pace kicked up a bit, the opening to Cowboy Bebop takes a page from Saul Bass and other film title designers of the 50s and 60s. The result is a fast paced mix of text elements, geometric graphics, stark color fields, and monochromatic figures moving in and out of silhouette. The show’s theme music – “Tank!” - is certainly up there among the best and most immediately recognizable pieces of opening music for any TV show, with its jazzy bass leading into driving horns. Rather than really introducing viewers to the spacefaring cast of the show and their world of planet hopping bounty hunting, this intro whets your appetite for stories and animation that just about define “cool.”

That’s my list, though it is by no means complete and it grows constantly as I see more and more animated TV shows. So what do you think? Do you agree with my picks? Are there favorites of yours that I left out? I’m waiting eagerly to hear your choices for the all time best animated TV intros, so let me know what’s on your list.

Monday, July 13, 2009

Breaking the Rules at Acme Looniversity




You’ve just seen an animated movie that absolutely amazed you. It’s not just good; it’s groundbreaking. It takes animation in directions you never even thought possible. You talk excitedly with your friends as you all leave the theater and one of them remarks “They really broke all the rules in that movie.”

It seems like a simple enough statement and you agree. But later on, you start thinking about what your friend said. What are “the rules”? Why do we even have rules for animation if breaking them can result in amazing films like the one you just saw? Are the rules just about keeping the status quo, or is there more to it than that?

There are rules, and there are rules. The first set could well be considered unnecessary and can be broken at will, but the second has far more substance and exists for a definite reason.

The “rules” in the first set aren’t really rules at all. They are a collection of assumptions that, for various reasons, have come to be accepted as fact. You’re probably familiar with some of them. “Animation is only suitable for kids.” “The only successful animated feature films are fairy tale musicals.” “Computer animation is a replacement for hand drawn animation.” And so on. Call them tropes, clichés, conventions, stereotypes, or whatever you want. But they aren’t rules. They have very little to do with the medium of animation and much more to do with cultural perceptions of animation. Not surprisingly, they don’t travel well. Mainstream America may still regard animation as primarily for children and families, but hop over to Japan and it’s a very different story. Further explanation of these so-called rules reveals that there is little real reason behind them. “That’s the way things have always been,” their defenders cry. And they have box office records to prove it.

Since these “rules” are based in the soft foundation of an ever-changing culture, filmmakers can feel free to break them. They are not defying the laws of animation, just the public’s perception of animation. That doesn’t mean it is any less of a revelation when talented artists show us that we thought were solid walls marking the boundaries of the medium actually have doors. Think of Walt Disney defying the pundits who were convinced that there was no audience for a feature-length animated film, or UPA turning away from the pursuit of naturalism in favor of a graphic style. Choosing to defy the conventional wisdom about what animation can and cannot be is not a guaranteed path to success, but neither is following the formula for what has worked before. The films that stretch the audience’s ideas about animation are the ones that set the standard and write the new definition of success that others will try to emulate.

So what are rules? Rules are ideas that describe the mechanics of animation. It doesn’t matter what country the animation is made in or what kind of story is being told; these rules hold true regardless. There is solid reasoning behind these rules, why they should be followed, and what happens if they are not. One such rule states that if a character is squashed, stretched, or otherwise distorted, it must always return to its original shape. This rule has its basis in observation of real life and how various objects and materials behave and react to different actions. Press your finger against a tabletop will spread out and flatten against the hard surface, an effect that is referred to as “squash” in animation. Remove your finger from the table and it quickly regains its original shape. Different materials will behave differently under the same circumstances. Soft objects deform more while harder ones deform less, if at all. Similarly, the style of animation and nature of the characters or objects will determine how much they squash and stretch. A cartoony character in a humorous story will probably squash and stretch a lot more than a realistic human character in a dramatic tale. Following this rule keeps a character consistent in size and mass, making him or her more believable. Though a character may stretch out long and thin while leaping into the air and squash down short and squat upon reconnecting with the ground, the audience still sees the character as solid, dimensional, and “real,” so long as he or she keeps returning to his or her original shape. If this rule is not followed, the illusion of believable form and movement can be lost. The audience no longer feels like the character has a defined weight and shape. At worst, suspension of disbelief may be lost entirely and the audience may start to see the character as nothing more than a series of drawings because the lack of consistency of form is so distracting. Holding a single distortion for too long is like keeping a joke going after the punchline and the laugh. Wile E. Coyote will sometimes get crushed by one of his own Acme devices and walk offscreen, still looking like a contracted accordion. The audience laughs, but if the Coyote looked that way through the rest of the cartoon, the connection between the action and the result would fade and the joke would be lost.

So does this mean that a true rule can never be broken? No. It is possible to break these rules, but not without an understanding of why they exist in the first place. Rules cannot be broken arbitrarily. An animator who animates a standard cartoon walk cycle where the character squashes and stretches without returning to his or her original shape for no reason will get nowhere. The result will look like nothing more than sloppy animation. The trick is to understand both the effect that the rule has and potential reasons for breaking it. An animator could decide to break this rule when animating a character that is made of something formless, such as smoke or water. In that case, it could be perfectly acceptable for the character to change shape constantly and never return to one original form. The nature of a story could also be a reason for breaking this particular rule. A story set in a dream world would be enhanced by characters whose bodies distort without returning to a fixed shape. This could either suggest a peaceful fantasy where characters slowly slip from one shape to another like clouds moving in the wind, or a nightmare world where nothing moves as you would expect, heightening the sense of disorientation. Or perhaps the story plays with the nature of cartoons themselves, as is the case with “Wild Takes Class.”

“Wild Takes Class” is a short cartoon in the Tiny Toon Adventures episode “Inside Plucky Duck.” While it is neither the mostly beautifully animated cartoon in the series nor the funniest, it does perfectly illustrate a good reason to break this particular rule.

Part of the premise of the series is that the classic Looney Toons characters act as teachers to the next generation of toons, instructing them in the fine art of animated comedy. As the title suggests, this cartoon begins with Bugs Bunny teaching the young toons how to perform wild takes. A wild take is an exaggeration that is meant to show an extreme of emotion rather than action. Fans of the classic Warner Brothers shorts will want to take note of the names of the takes Bugs demonstrates: the “Avery Aoogah” – an extreme eye-pop typical of wolves noticing attractive women, the “Friz Frizzle” – a spasmodic reaction to being zapped with electricity that results in a blackened bunny, and the “Chuck Outta Luck Pathetic-Eyes Routine” – a wide-eyed take commonly seen on a certain coyote about to be flattened by a boulder, accompanied by a tiny umbrella.



Young Buster Bunny watches attentively, but his pal Plucky Duck is less than impressed. He would rather be learning from his hero, Daffy Duck. But, as Buster points out, Daffy teaches the advanced class and the student toons need to study the basics before moving on to the wildest of wild takes. Plucky doesn’t care. He has been working on some of Daffy’s lessons on his own and demonstrates his new skills to Buster, culminating in the “Clampett Corneal Catastrophe” – a take in which Plucky’s bulging eyes fuse into a single giant eyeball that replaces his whole body except for his legs. Buster is impressed, until it becomes clear that Plucky can’t get out of the take and is stuck as a giant eyeball, as he will be for most of the cartoon.




“Wild Takes Class” has an excellent rationale for breaking the rules. Wild takes, the story suggests, are a technique requiring practice to master. Plucky is a novice, so when he tries to distort his body into an extreme take, he can’t return to his normal shape the way cartoon characters normally do. Interestingly, this is also a case where breaking the rule actually proves why the rule works in the first place. When it’s held for just a second, Plucky’s take has the intended effect of conveying shock or terror. But as he walks and bounces around as an oversized eyeball for the remainder of the cartoon, the effect is lost. In a regular cartoon, a take ceasing to suggest a high level of emotion could be disastrous, but in a short about cartoon characters in training, it works.



Rule breaking is not something that should be avoided at all costs. If the “rule” in question isn’t related to the medium itself, then breaking it can erase outmoded thinking about what animation is capable of. If the rule is truly related to the fundamentals of the medium, then an animator must tread carefully when deciding whether or not to break it. These are the rules that really are meant to be followed. Breaking them for the wrong reasons can cause all manner of problems. But an animator who understands the rules and chooses to break them only when the project will be stronger for it can help to elevate the art form and take it to uncharted new heights.

All images from this article are copyright Warner Bros. Home Video.