Showing posts with label features. Show all posts
Showing posts with label features. Show all posts

Friday, February 5, 2010

Oscar Time

Now that my article has had a little breathing room, I can talk about one of the big news stories in the animation world this week: the 2010 Academy Award nominations. With five nominees in the Best Animated Feature category, five shorts vying for Best Animated Short, and either one or two animated films up for Best Picture - depending on whether you buy Cartoon Brew's argument or James Cameron's - it's a pretty exciting year for animation fans.

In case you haven't heard, here are the nominees for Best Animated Feature Film:

If you're keeping track, that's two puppet animated films, two hand-drawn, and one computer animated. It makes for a nice reminder to the general public that feature animation isn't just computer animation. The other big news in animated features is that Up is also among the ten nominees for Best Picture. It's a great acknowledgment for a film I really enjoyed, but I don't see it winning the big prize. I don't think the Academy is ready to give their top award to an animated film just yet, which is why you have James Cameron tying himself in knots trying to claim that Avatar is not an animated film. Besides, they can still reward Up by giving it one of the six other awards it's up for, including Best Animated Feature, which I think it has strong chances of winning. I mean, look at it logically. Of all the Best Animated Film nominees, Up is the only one to also be nominated as one of the ten best films of the year, period. It's not a complete lock; Fantastic Mr. Fox has been getting a lot of praise from film critics and could give Up some stiif competition. But I think the Best Picture nomination gives Up a slight edge. For a long time, the Best Animated Short Film category was notable to the general public more for the animated characters who "presented" the award than the nominated films. As studios stopped making shorts - animated or otherwise - the nominees went from films you could see at your local theater to film that you had to seek out at animation festivals. But the short format has had something of a comeback in recent years, with studios like Pixar and DreamWorks creating new shorts to run in front of their animated films. And between DVD and the internet, it's much easer to see the animated shorts that may not be running in the local multiplex. This year, Cartoon Brew has links to all five nominees so you can view them online. The Best Animated Short Film nominees are: My guess for the film that will win is A Matter of Loaf and Death. The Academy has generally been kind to Wallace and Gromit and Aardman. None of the nominated films have visuals that feel all that innovative or unique, so the prize will likely go to the most filmgoer-friendly film with the strongest story. Which films should win Best Animated Feature and Best Animated Short? For now, that's for you to discuss in the comments.

Tuesday, February 2, 2010

Why I Love Animation: Toy Story 2 - Part One

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I am excited for Toy Story 3. Because I know I am going to see it no matter what, I’ve been trying to read and watch relatively little of the pre-release peeks at the film. But what I’ve seen and heard so far I like, for the most part. I think the premise is an extremely bold move and I can’t wait to see how Pixar pulls it off.

Roughly eleven years ago – and yes, it really has been that long – I was feeling a little less excited and a lot more worried about Toy Story 2.

How could I have ever been concerned about a movie that ended up being one of my favorite animated films of all time? For starters, it was 1999 and Pixar’s track record consisted of a whopping two films: the original Toy Story, which was a great movie, and A Bug’s Life, which was good but didn’t grab me quite as much as Toy Story did. So Pixar had made two quality films. A good start, but not enough to call it a pattern. Not enough to make me certain that they would keep making good films and avoid potential huge missteps. Five years before, Disney had kicked off their controversial direct-to-video sequels with The Return of Jafar and while I expected that a theatrically released Pixar film would be of better quality than most of Disney’s home video offerings, I did wonder if the release of a sequel relatively soon after the original film was due more to a desire to capitalize on the success of Toy Story than to a desire to tell another great story. But I think a big contributor to my nervousness was the teaser trailer:



I liked seeing the little squeaky toy aliens and Woody and Buzz back on the big screen. But what got me worrying was how Buzz and Woody were acting. To me, it felt a little to close to the animosity they displayed towards each other through most of the first movie. And that had me worried that Pixar was about to make one of the biggest mistakes the possibly could: releasing a sequel that was a retread of the original. The challenge of making a good sequel is finding the sweet spot between giving audiences more of what they loved the first time around and presenting them with something new and fresh. Too much of the latter and you lose the benefit of having a successful first movie, because your sequel doesn’t have enough connection to the original. Too much of the former, which was what I was afraid of here, and it’s like the first movie didn’t matter. Anything that the characters learned or gained in the original film gets erased in the name of ensuring that audiences get exactly what won them over the first time around.

Of course, I needn’t have worried. Toy Story 2 wasn’t a retread and didn’t erase everything that had happened in the previous film. It showed me that Pixar knew what they were doing and made me trust that their future films would be of high quality. It became my new favorite Pixar film (and remained in that spot for a long time, though now I can’t decide between it and The Incredibles), one of my very favorite animated films, and that rarest of beasts: a sequel that I liked more than the original.

As is always the case when I do a full-blown analysis, the rest of the article assumes that you have already seen the movie and spoilers abound. I would strongly recommend that if you’ve never seen the movie before, you find yourself a copy and watch it before reading further. Of course, you can just read the article without having seen the movie and even comment on your impressions if you so choose. Just keep in mind that this is no substitute for actually seeing the movie and in this case, you’re missing out on a really excellent film.

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The movie kicks off with Buzz Lightyear, a character we all know from the first movie. The setting, however, is literally alien. Buzz dives down from outer space like a comet and soars through a rocky landscape before touching down on the strange planet. What’s going on here? We recognize Buzz, but the fist Toy Story was partly about Buzz accepting the fact that he is a toy, not a space ranger, not capable of doing exactly the things we’re seeing him do now. Is this a dream? Andy's view of a game he’s playing? Something else? As it turns out, it’s all a Buzz Lightyear video game. By the filmmakers’ own admission, it’s also a misdirect. This is part of that balancing act between staying faithful to what the original move was and creating something new and different. Giving the audience exactly what they’re expecting all the time can get boring for everyone, so this film starts with something that appears to be pretty far distant from what the original Toy Story was all about.

Is the opening to Toy Story 2 just a fake-out, the equivalent of saying “Ha ha, fooled you! Now here’s the real movie”? No. Aside from keeping the audience on their toes and letting them know that Toy Story 2 will not be the same movie as the first one, the video game scene gives us our first new character introduction, or our first two new character introductions, depending on how you look at it. The obvious one is the evil Emperor Zurg, intergalactic archenemy of Buzz Lightyear. Zurg did get a passing mention in the previous film, but he’s never actually appeared before and it would be a pretty big risk to assume that viewers would remember his name. So we get to see Zurg watching Buzz’s approach through his red-tinted monitor, laughing evilly, and blasting Buzz’s upper body into dust right before the true nature of the scene is revealed. We don’t know that Zurg is an actual character within the real story of the movie yet and he doesn’t appear in the plastic until much later. This scene sets him up in our minds so that when he does actually show up, our reaction is “uh-oh” rather than confusion.

The other character introduced in this scene is Buzz. No, I’m not losing it. I know Buzz was already in the first movie. But what this scene does is to remind us of the particulars of Buzz’s fictional backstory and his former delusions. This will become important later, when there are two Buzz Lightyears, one of whom is still under the impression that he is a real space ranger. Again, we don’t know that any of this is coming; we’re just having fun watching an exciting action scene. But when we meet the second Buzz later on, we’ll have a better idea of what to expect of him because of what we saw Buzz doing and saying in the opening.

The reveal comes about four an a half minutes into the movie and we see timid tyrannosaurus Rex with a proportionately huge control, wailing over his latest defeat at the hands of the virtual Zurg. This brings us back to the world of the familiar, the Toy Story 2 we were expecting, with all our favorite characters and everything we know and love from the first movie.

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If I still had any concerns that this sequel was going to ignore the changes that the characters went through in the first movie in order to go back to the formula that had worked before, seeing Buzz talking to Rex all but erased them. What really reassured me was Buzz’s attempt to dull the sting of Rex’s video game loss by saying “In fact, you’re a better Buzz than I am.” This isn’t the same deluded, self-important guy who showed up o Andy’s bed in the previous film. Buzz knows who he is now and he’s comfortable with life as a toy. As the scene progresses, we see that Buzz’s relationship with Woody is much better than what it was through most of Toy Story. These are still two guys and Woody is understandably stressed at the moment. So they aren’t going to sing songs about what good friends they are, and Woody is still capable of getting mildly irritated by Buzz in his flustered state. But the really important detail in their interaction is that Woody is leaving Buzz in charge while he’s away, something that he never would have done willingly in the first film. The first time I saw the film, this was the point where my doubts were completely gone.

Since the first Toy Story was a big hit, it’s fair to assume that most people seeing the sequel already know who all of the major characters are. So instead of doing full introductions for them, all that’s needed is to lightly tap the audience’s memories. For starters, we have Andy’s room. It’s not the exact same Andy’s room where a good chunk of Toy Story took place; remember Andy’s family moved into a new house. But it still has enough recognizable features to let us know where we are, even without the added clue of all of Andy’s toys being there. Many of the furnishings are the same, though the layout is slightly different. The overall décor is still split between Buzz and outer space themed items and Woody wild west ones representing both Andy’s love of his two favorite toys and the hard won friendship between Woody and Buzz. The biggest difference is the wallpaper, and even that is similar enough to jog memories of Andy’s old room. Where the old room features a pattern of white clouds on a sky blue background, the new one swaps the clouds for yellow stars.

The characters themselves are reintroduced by giving them all some role in the task of finding Woody’s missing hat that recalls some aspects of their characters. When Woody’s frantic searching for his hat causes him to fall from the chest of drawers, Buzz rushes to his aid by way of the Hot Wheels track that helped him to “fly” in the first film. He no longer thinks he’s a space ranger, but Buzz is still an athletic and heroic character. Sarge is ordering the army men to continue digging through the toy chest. Hamm, who maintains the toys’ literal window to the outside world, is communicating with the next door lawn gnome, who reports that Woody’s hat is not in the yard. Mr. Potato Head is completely oblivious to Woody’s problem and only cares about himself and one other, who we’ll get to shortly. Loyal, laid-back Slinky, Woody’s best pal, is the one to actually track down his lost hat.

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In addition to reintroducing the returning characters, this scene debuts no less than three new characters. First is Mrs. Potato Head, who was one of Andy’s sister Molly’s Christmas presents at the end of the previous movie. She ends up being more of a secondary character here and we won’t see all that much of her, but she still provides a lot of entertainment value when she does appear. We first see her reading to some of the preschool toys, a sign of her motherly nature. She clearly adores Mr. Potato Head and he loves her too. While the rest of Andy’s toys are busy looking for Woody’s hat, Mr. Potato Head is only concerned with finding his wife’s missing ear. He’s largely still the same surly spud from the first movie, but his wife’s influence does seem to have softened him a little.

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The second new character, like Zurg and deluded Buzz, makes his first appearance without the audience realizing his importance to the story. “Al’s Toy Barn” was a throwaway line at the end of the Buzz Lightyear commercial in the original Toy Story. Now, through another commercial, we’re introduced to the eponymous Al. Al’s future significance is a little more obvious than that of the characters from the video game. Why bother showing the commercial and having Hamm comment on his distaste for the guy in the chicken suit if it’s not going to come up again? But Al is onscreen for less than twenty seconds here, so the audience isn’t being hit over the head with the idea of him.

I tend to think – and I believe rightly so – that the people at Pixar are very talented and very smart, among the best in the business. But this does not prevent them from making the occasional mistake. In a story recounted by Disney Legend Floyd Norman, credited as an additional storyboard artist on Toy Story 2, some elementary school children paid a visit to Pixar and got a look at an early version of the film. They liked what they saw, except for one small detail. “Hey, where’s the dog?” they asked, referring to the puppy that Andy got for Christmas at the very end of the original movie. And all of these wonderfully creative and intelligent filmmakers looked at each other and said “Whoops.”

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So thanks in part to a group of schoolkids, we have our third new character: Buster the dog. His introduction is another misdirect and a bit more of a cheat than the video game opening. Though a lot of it does count on our memories of Sid’s vicious dog Scud and use similar shots to stir them up, the toys’ reactions to Buster’s approach seem a little too fearful once it’s revealed that Buster is really a sweet puppy and the only reason Woody has to hide quickly is so that he and Buster can play their customary game of hide and seek. Buster is another character who doesn’t have many scenes, but is still a lot of fun. Though, like the toys, he is capable of doing and understanding more than the humans in the house suspect, he is still very much a real dog. He can’t talk, walk upright, or do anything that a normal dog is physically incapable of doing. He may be a little smarter than the average dog, everything he does fits with the personality of an exuberant, eager to please puppy.

Buster is also the most obvious example of how computer animation has advanced since the first movie. Where Scud had a flat texture with marks carved into him to resemble fur, Buster has a fur texture much closer to that of a real dog. Although Pixar is very good about picking subjects for their films which their technology can handle well, their technological advancements tend to be dictated by the needs of the story. Buster is a necessary part of the narrative, not just a way to show off a cool new way of rendering fur.

We’ve reconnected with all of our old friends and met some new faces. But we also need to be reminded of what’s at the heart of the story. Woody is searching for his hat, desperate to find it. Why? Because Andy is leaving for cowboy camp today. Why is Woody excited about cowboy camp? Because it’s a trip where Woody gets to spend time alone with Andy, something that Woody can still appreciate even if he’s no longer jealous of Buzz. This brings back one of the big emotional points from the first movie: how much Woody loves Andy. And when Bo Peep reassures Woody, telling him that the boy who wrote his name on Woody’s foot will take him to cowboy camp with or without his hat, we’re reminded of how important Woody is to Andy and that the “Andy” on Woody’s boot is a symbol of the connection between them. So now we’re all caught up with the current state of affairs in Andy’s room and just about everything we needed to know from the first movie. On with the show!

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I love this scene. I could easily watch twice as much of just Andy playing with his toys. Though we knew by the end of Toy Story that Andy cares very much about both Woody and Buzz, we never got to see how he now plays with them together. Here, we get both that and more of Andy’s genre-mixing way of playing. It’s also another good example of how some of Andy’s toys are permanent characters and other fill different roles on different days. Regardless of the scenario, Woody is always Sheriff Woody and Buzz is always Buzz Lightyear of Star Command (represented here by a cardboard box labeled “Star Command.” It’s possible that Bo Peep is always Woody’s love interest, a rare reflection of her real relationship with him. But Hamm has been promoted from playing the bank in Andy’s game from the opening of the original movie to the role of the misplaced Bond villain, Dr. Pork Chop. And Mr. Potato Head, formerly the infamous One-Eyed Bart, is now merely an unfortunate victim of “death by monkeys.”

But the real point of this scene is to create the rip in Woody’s shoulder which ultimately leads to him being left behind when Andy goes off to cowboy camp. Pains are taken to show both how upset Andy is when Woody is damaged and that Andy was not doing anything wrong to cause the rip. His toys do get knocked around when he plays, but most of them can take anything Andy can dish out. The problem is that Woody is not as sturdy as most of his fellow toys, a condition that may well be related to his age, which we will learn about later. Andy’s mom, compassionate as ever, suggests that they try to fix Woody on the way to cowboy camp. It is Andy who sadly decides that he’s better off leaving Woody behind, but his mom is the one who delivers the line that brings in one of the movie’s main themes: “Toys don’t last forever.”

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Before this line, there isn’t much difference in tone and theme between Toy Story 2 and Toy Story. It’s still about a kid’s toys and what they do when no one is around. The emotional lynchpin is still Woody’s relationship with Andy. As a good sequel, Toy Story 2 picks up on these important threads from the first movie. Part of what makes Toy Story 2 both a great sequel and a great movie is that the central issue of the second film is much more complex than that of the first. The ultimate message of Toy Story is that Woody’s fears were unjustified and Andy was capable of loving both Woody and Buzz. New toys aren’t competition for the older ones and birthdays and Christmases are nothing to be afraid of. The important thing about the statement “toys don’t last forever” is that it’s undeniably true and the movie will never pretend that it isn’t. Woody is not Winnie the Pooh; he doesn’t live in a magical vision of childhood, forever safe, where Christopher Robin, children the world over, and the creators of the next Winnie the Pooh film can always find him for years to come. There will be no scene at the end where the toys no longer fear yard sales, which they equate with being discarded the way they once equated birthdays with being replaced. While the story does conclude that there is a “right” course of action, it is not an easy decision. The stakes are higher here and Woody’s decision feel all the more real and courageous because he knows the consequences. He can never deny that neither he nor what he has with Andy will go on forever. This one line not only lays the framework for this movie, but sows the seeds that look like they will bear fruit in Toy Story 3.

To be continued....


Trivia Time! Pixar frequently includes little in-joke references to their other films and shorts in their movies. Toy Story 2 is no exception. Your challenge this week is to name at least two such references in Toy Story 2 to previous Pixar works other than the first Toy Story. Post your reply in the comments. Winner get their name posted next week along with a link to a site of his or her choice.

All images in this article are copyright Disney/Pixar.

Wednesday, January 20, 2010

Wes Anderson's Animated Acceptance Speech



A new year means awards season is upon us once again. Pixar's Up had a good night at the Golden Globes, taking home the prizes for Best Animated Feature Film and Best Original Score. But the film has plenty of competition for future awards from movies like the critically acclaimed Fantastic Mr. Fox, which recently earned director Wes Anderson a Special Filmmaking Achievement Award from the National Board of Review. Anderson decided to use his acceptance speech pay tribute to not only the people who made the film with him, but also the medium itself. I really like animation that imitates the awkward qualities of live conversation, so I really enjoyed this break from the acceptance speech norm.

Tuesday, January 12, 2010

Lost Animation - James and the Giant Peach

Congratulations to our latest trivia contest winner asatira, who gave both the correct name of Louie the alligator's band in The Princess and the Frog and its connection to Disney history. "The Firefly Five Plus Lou" is a play on The Firehouse Five Plus Two, a Dixieland jazz band whose members were also Disney Studios employees including famed animators Ward Kimball and Frank Thomas. The band has made a few cameo appearances in various cartoons and behind-the-scenes films, but this nod struck me as particularly sweet and appropriate.

Check out the latest trivia contest following the article.

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After seeing Fantastic Mr. Fox, I started thinking about the other Roald Dahl book that was adapted into a puppet animation film. Released three years after the groundbreaking Nightmare Before Christmas, James and the Giant Peach was director Henry Selick’s second film. Unlike its predecessor, the film was not a financial success and has largely been forgotten since its release. I remembered seeing the movie in theaters, but not since, and looked forward to seeing how the film held up. The answer is “quite well,” though it does have a weakness almost as big as the titular peach which may have been what caused the film to fall into obscurity.

Like the book, the movie tells the story of a young boy named James Henry Trotter. James is a happy child with a loving family, until the day his parents are devoured by an escaped rhinoceros (a detail taken directly from the original tale.) The newly orphaned James is sent to live with his two horrible aunts Spiker and Sponge, who feed him fish heads, treat him as their personal slave, and never let him play with other children. The closest thing James has to a friend is a spider that spins a web in his window one day, a friend he soon loses when he has to get her out of the house and yard to save her from his insect-hating aunts. James’s salvation comes in the form of a mysterious old man who presents him with a bag of enchanted crocodile tongues and the promise that the wriggly little green things will bring magic into his life. But before he can put them to work, James trips and spills the crocodile tongue at the roots of a peach tree. The tongues work their magic and the formerly barren tree produces on enormous peach. Spiker and Sponge turn the peach into a local attraction and start selling tickets, locking James away in the house during the day so he can’t play with any of the children who come to see the peach and making him clean up the garbage they’ve left behind by night. While he works, James discovers a hole in the side of the peach and climbs inside. He discovers six enormous talking bugs, all transformed by the crocodile tongues, living inside the peach. When Spiker and Sponge come looking for James, the Centipede cuts through the peach’s stem and sends it rolling away toward the ocean. From there, James and his newfound friends embark on a voyage to Manhattan, the city that James’s parents had once promised to take him to.

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I usually like to discuss the positive aspects of a movie before the negative ones, especially when it’s a movie that I like overall. But the biggest problem with James is that it starts out with its weakest material. The first part of the film is live-action; the switch to animation takes place when James enters the peach. This was not the original concept for the movie. Selick had wanted to use puppet-animation throughout the movie and use a live actor only for James. Despite their eagerness to work with Selick again, Disney balked at the price of this idea and Selick’s next suggestion of doing the entire film in animation. So the use of live-action was a compromise. Sadly, it’s a compromise that doesn’t quite work because the live-action segments are terrible. The acting is unconvincing, the production values are garbage, and even the peach looks more like a big, painted, prop than anything. The sets may be the worst part of the whole mess. They look shockingly insular and unconvincing. Now I don’t mean “insular” in the way that they’re supposed to feel insular because James is stuck in this ugly little house with a walled-off yard that he can’t escape from. I mean “insular” in the sense that the sets never feel like they’re anything more than sets, never convinced me that there was anything to this world beyond what the camera was seeing. As for “unconvincing,” I’m somebody who loves really out-there, imaginative set design. I like matte paintings and digitally treated film and all the other tricks that can make the setting of a movie look like a painting or a woodcut or some other place that isn’t quite the real world. But that isn’t the case here. Stone walls feel like Styrofoam, rooms feel like dressed-up sets instead of real places, and the aunts’ overgrown yard looks like a set designer trying to make a stereotypical overgrown yard. The look of the live-action segments has neither realism nor a specific aesthetic it’s chasing. Before long, I was feeling just as anxious as James was to get out of this awful place. But my feelings came from frustration with the terrible design rather than sympathy for the character.

I should mention that Paul Terry, the young actor who plays James, isn’t half bad. He’s not overly cute and speaks with only the slightest hint of a lisp. His singing voice can be a little annoying, but thankfully, he only has one solo song that comes very early in the film. James’s character doesn’t progress all that much beyond “lonely little orphan,” but he is likable enough and seldom grating. There was a moment where I worried that James was going to be one of those kid heroes who is the hero solely by virtue of being smarter than a bunch of characters who aren’t very bright, the part where James realizes that the peach can provide the travelers with sustenance as well as transportation. But his other ideas, such as harnessing seagulls to pull the peach out of the ocean to save it from attack by a mechanical shark, seem genuinely inspired. The kid may not be a great actor, but compared to many of the other live-action cast members or that kid who plays Edmond in Rock-a-Doodle, he’s amazingly talented.

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The live-action portion of the film is a slog, no question. But once the animation starts, it’s all worth it. Fans of Nightmare Before Christmas will find the same lush, inventive, charming animation that Selick and his crew are known for. But this isn’t a visual retread. Along with the imagery from the Roald Dahl book, the film takes inspiration from Lane Smith, the illustrator whose art graces such subversive children’s classics as The Stinky Cheese Man and Other Fairly Stupid Tales, who served as art director for the movie. Smith’s distinctive style can be found all over James’s insect pals, right down to the tiny peg-shaped teeth that the Centipede and the Grasshopper both sport. Both the characters and the backgrounds boast an incredible level of detail and texture. One of the film’s best scenes comes when the bugs get their first taste of the peach and dance around singing its praises. All the while munching, shaping, juicing, and otherwise enjoying glistening gobs of the fruit that literally look good enough to eat. It’s strange that in a film that contains both live-action and puppet animation scenes, the live-action bits would feel unrealistic while the animated sequences are surprisingly convincing.

The insects give the film much of its warmth and appeal. Despite their being six of them, they all manage to have unique personalities and something interesting to do with the possible exception of the Glowworm, who is mainly a partially deaf light source. The Old Green Grasshopper is a cultured, monocle-wearing gentleman who prefers playing the violin – with two bows, thanks to his extra pair of arms – to producing chirps like his insect brethren. The Centipede is a multi-armed Brooklyn tough guy, prone to bragging and a natural antagonist to the sophisticated Grasshopper, but good-hearted nonetheless. Mrs. Ladybug is a sweet, grandmotherly type, while the Earthworm panics at a moments notice.

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For me, the standout of the cast was Miss Spider. Voiced by Susan Sarandon doing her best Natasha Fatale, Miss Spider is a generically European Goth artsy type. She sports a black beret and high-heeled boots. Because of her carnivorous nature, she is the outsider of the insect group, a point that I wish had been played up a little more. But she loves James. She is, of course, the same spider that James rescued from his aunts and his act of kindness has won him her undying loyalty. While most of the other characters rally around James for his intelligence and their mutual hatred of his aunts, Miss Spider has a very specific relationship with him that is truly touching. It would have been easy to cast the natural mother Mrs. Ladybug in this role, but giving it to the spider is a far more interesting twist.

This movie was made during the time when pretty much any animated film – especially one released by Disney – was all but required to be a musical. Randy Newman, who had enjoyed an enormous success with Toy Story just a year before James premiered, provided the score, borrowing some of his lyrics from Roald Dahl. The songs are pleasant, except for the hero’s treacly introduction “My Name Is James.” But none of them really feel essential to the film or all that memorable.

I do have a couple of issues with the story that go beyond the weak live-action scenes. Some of Roald Dahl’s books can at times read like a series of descriptions or largely unrelated events and the movie doesn’t entirely escape this. The various obstacles James and the insect encounter are very entertaining and do sometimes work to highlight or develop the characters of the bugs, but James himself remains largely unchanged by his experiences. He does manage to recover one of the crocodile tongues , which seems to be linked to his discovering the hole in the peach. But aside from become a little stop-motion boy instead of a live-action one, he remains exactly the same. The movie asserts that James must learn to face his fears. But very few of James’s adventures deal with this idea. Most of his accomplishments center on problem solving rather than gathering his courage. There is a scene late in the film where James confronts a monstrous stormcloud version of the rhino that ate his parents, But the detail of the carnivorous rhino is so odd – even in a movie about a huge flying peach and oversized talking bugs – that the scene is more confusing than anything. James seems to be dealing with his fear come to life; he event yells out that it isn’t a real rhino. But since a real rhino did devour James’s poor parents, his battle with an imaginary rhino seems less than a full victory. I was just never convinced that James’s trouble hinged on anything but his situation. Standing up to Spiker and Sponge wouldn’t have done him any good without his big bug buddies there to back him up.

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The movie does take one good stab at connecting James’s miserable life with Spiker and Sponge to his later friendship with the insects by having his aunt’s insulting nicknames for him all be insect related: “bug” or “worm” or the like. Later on, James has a cut-paper animated nightmare in which he is a caterpillar being chased by his aunts. It further cements James’s connection with the insects, but it still make it clear that James learns anything or grows into someone who is capable of changing his situation for the better. What he gains is the friendship of the bugs, and as we see when he rescues the then-tiny Miss Spider, he was always capable of being a good and caring friend.

So why didn’t James ever become the cult classic that Nightmare did? I’m not really sure. It has the same great animation, wonderful characters, and dazzling visuals as the previous film. It’s charming, and not overly kid-aimed. Maybe audiences who embraced Nightmare weren’t interested in a movie that didn’t feature Tim Burton’s work. He’s credited as a producer on James, but my impressions was that he was much less involved with this film than with Nightmare. Or maybe the movie didn’t have the same “Hot Topic appeal” as its predecessor. (Perhaps the advertising should have focused on Miss Spider.) Or maybe moviegoers were so turned off by the live-action that opens the film that they didn’t stick around for the good part. I don’t really know. What I do know is that, putting the live-action bits aside – this is a great little film that deserves a lot more recognition than it gets for its place in the modern history of puppet animation.


Trivia Time! I’m giving you an easy one this week. What character from another film has a cameo role in James and the Giant Peach? Post your answer in the comments. The person with the first correct answer gets a mention and a link in the next article.

All images in this article are copyright Disney.

Tuesday, January 5, 2010

Thoughts on "The Princess and the Frog"

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Before I get to my musings on Disney’s latest, I’m going to announce the winner of IPC’s first trivia contest, which illness prevented me from doing last week. Our winner is markwilliamsjr, who correctly identified “Love” from Robin Hood as the song in Fantastic Mr. Fox that makes reference to another animated film with foxes in the starring roles. Check at the end of today’s article for a new trivia challenge.


It’s no secret that I’ve been looking forward to The Princess and the Frog. Disney movies were what got me interested in animation in the first place and I have eagerly anticipated the studios return to their roots with a new hand-drawn feature. Plus, it felt pretty good to know that many more little girls would soon have a Disney princess who looked like them. But as the release date drew near, I was feeling conflicted. I liked a lot of what I was hearing about the film, but most of the trailers I had seen weren’t quite winning me over. I wanted the film to succeed and prove that hand-drawn feature films could still be successful. But at the same time, I worried that the film was going to be bogged down with unappealing sidekicks and suffer from all the same mistakes as the films that led to Disney kicking traditional animation to the curb. So when my husband and I finally found the time to see the movie, I was both excited and worried. Happily, the film soon put my fears to rest and gave me hope that Disney was really coming back.

The Princess and the Frog is Disney’s old recipe for success, with enough new ingredients tossed in to keep it fresh. The one that’s getting all the attention, and not without reason, is that the film features Disney’s first African-American princess. The New Orleans setting also gives the film a distinct flavor that helps it stand out, giving direction to story, visual, and music. It sits comfortably alongside the previous Disney fairy tales, but avoids feeling like a by-the-book retread.

One element the movie handles particularly well is making both of its protagonists interesting people with their own problems to work through rather than one being the person who needs to grow and change over the course of the story and the other being more or less an object of pursuit. Tiana is the daughter of working class parents. Her one wish is to realize her late father’s dream of owning a restaurant. In her eyes, her problem is that she needs money to make this happen. But her real, internal issue is that her pursuit of this dream has caused her to shut out almost everything else in her life except work. On the other end of the social spectrum is Prince Naveen, a foreign royal visiting New Orleans. Naveen is theoretically in town to meet, woo, and marry a young woman from a wealthy family, but he’s not particularly interested in doing so. It’s not out of any romantic dreams of true love; Naveen simply doesn’t want to settle down or stop having fun, despite the fact that his carefree pursuit of the good life is the very reason he needs to marry money. Naveen’s parents, disgusted by his spendthrift ways, have cut him off. So if Naveen wants to continue enjoying the lifestyle he’s accustomed to, he needs to find a new source of cash.

It should come as no surprise that these two characters don’t exactly fall in love at first sight. It doesn’t help the situation that by the time Tiana meets Naveen, he’s had a run-in with the nefarious Dr. Facilier and been transformed into a frog. The characters’ initial relationship with each other is based solely on self-interest and lies. Naveen outright lies to Tiana about his financial situation, promising a monetary reward if she kisses him and breaks the spell. Tiana isn’t quite as bad, but once she realizes that Naveen could provide her with the money she needs for her restaurant, she doesn’t exactly correct his mistaken notion that she is a real princess and not just in costume. The rocky start to their relationship makes for some pretty entertaining moments as they slowly become friends and eventually start to fall in love. One of the nice twists that keeps the story from feeling too familiar is that Naveen, ostensibly the less sympathetic of the two characters, ends up being the first to realize that the life he’s been pursuing may not be the path to true happiness after all, while Tiana takes nearly the whole movie to get her priorities straight.

The rest of the cast fares pretty well too. Particularly notable is Dr. Facilier the “shadow man.” His voice is provided by Keith David, who also voiced Goliath on Gargoyles. David is just phenomenal here, giving the main villain a dark charm and fast-paced energy that is reflected in movements that border on rubber-hose animation at times. The cast is generally a nice balance between voice and “face” actors, none of whom turn in a bad performance. One of my biggest concerns based on the trailers was that Ray, the buck-toothed Cajun firefly, would get on my nerves. But thanks in part to a very solid performance by the ubiquitous Jim Cummings, Ray is genuinely appealing and his personal story adds a good variation on the film’s central themes of believing in your dreams and the power of love.

The movie packs a lot of visual punch as well, retaining much of the appeal of past hand-drawn Disney films while adding in a few new surprises. There’s plenty of nicely observed detail, from Tiana’s skeptical expressions and hesitant body language when she first encounters the prince turned frog to the intricate metalwork on the balcony where they meet. Lighting plays a big role in setting the mood of each scene: sunlight gleaming through various colored glass bottles, Ray and his firefly clan lighting the protagonists’ way through the bayou, and the sunshine streaming in through the roof of the run-down building that Tiana hopes to turn into her restaurant, which both highlights the dusty, dilapidated condition of the place and casts the scene in the glow of Tiana’s hopes. Tiana’s nearly achieved dream also kicks off her “I want” song and one of the film’s two big stylistic departures. As Tiana sings “Almost There,” the Art Deco illustration that has been the physical touchstone for her dream comes to life. Such flat, graphic animation is nothing new, especially since Flash came along. But what’s truly impressive is that Tiana in particular never feels like a two-dimensional paper cutout. Even as the animation style changes, she still feels like a living, dimensional character. The scene was supervised by animator Eric Goldberg, who also headed up the Hirschfeld homage “Rhapsody in Blue” sequence in Fantasia 2000. The movie’s other visual extravaganza is Dr. Facilier’s musical number “Friends on the Other Side.” Facilier seals the devil’s bargain that will turn Naveen into a frog as the scene shifts to a black-light nightmare, complete with singing masks and dancing voodoo dolls.

Despite its strengths, The Princess and the Frog is by no means a perfect movie. One of my biggest gripes was with the designs of Naveen and Tiana as frogs. While they both move and emote well enough, the look of the characters just feels a little over-simple to me, like it could have used a little more finessing and detail. Randy Newman, who provided the songs for several of Pixar’s films, composed the film’s score and musical numbers. The overall score is something of a mixed bag. The New Orleans flavor is there, but the tunes themselves range from toe-tappers to pretty melodies to completely forgettable ditties. It’s worth noting that my husband, who is not a fan of the musical genre, liked the songs, but I found the majority of them merely OK. Borrowing Randy Newman may not have been a bad idea, but it there’s one thing that I wish Disney could learn from Pixar’s movies, it would be subtlety in storytelling. Though the story does keep the connection between race and social class from overpowering the story without eliminating it altogether, the main themes are much more blatantly stated. I look at a film like Up where so much is conveyed without words and where Carl never has to come out and say “My wife died,” or “I don’t need physical objects because I have my memories,” or “I have to stop living in the past and make new connections with people,” and I wonder why Disney can’t have a film where the theme is “Never lose sight of what’s important” without having characters literally say those words, let alone clarifying that love is what’s important. This is still a strong return to form for Disney that does a lot more right than wrong. But there are still problems, which I hope Disney will be aware of the next time they tackle a classic fairy tale.

The task of “saving” hand-drawn animation is a lot for any one film to take on. It’s not entirely a true picture of the state of the industry either. Whatever happens, hand-drawn animation will still be around, courtesy of other countries, independent animators, TV shows, advertising, and any number of other sources. At most, what’s riding on the success of The Princess and the Frog is the future of American theatrical hand-drawn animation, assuming that if Disney can’t make it work, other studios won’t bother to try. Even then, it may be only a matter of years before a new success or failure comes along and changes the future of the medium once more. I can’t tell you if The Princess and the Frog will “save” hand-drawn animated features in the U.S., whether audiences will go to see it in big enough numbers to make it a success or ignore it in favor of another film, if home market and merchandise sales will be good enough to make more such film seem commercially viable. What I can tell you is that The Princess and the Frog is a good movie with some fantastic visuals, engaging characters, and a fun story that make it well worth seeing.


Trivia Time! Disney’s return to hand-drawn fairy tales brings with it several nods to previous Disney films. You may notice the magic carpet from Aladdin being shaken out from a balcony in one of the film’s first shots. You’ll almost certainly recognize one of the Mardi Gras floats that shows up closer to the end of the film as King Triton from The Little Mermaid. And if you’re familiar with some of the people behind the scenes at Disney, you might spot John Musker and Ron Clements – the directors of Mermaid, Aladdin, and The Princess and the Frog - tossing beads from the Triton float. But these aren’t the only in-jokes in the film and there’s another one that really warmed this old Disney fan’s heart. It has to do with the name of Louis’ band towards the end of the movie. What’s the name of the band and why is it a Disney in-joke?

Once again, the answer is not too hard to find online, should you choose to do so. The first person to post the correct answer will be named in the next article, with a link to the winner’s website.

Tuesday, December 22, 2009

Thoughts on "Fantastic Mr. Fox"

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This is a film I’d been waiting for see for a long time. I don’t have and particular attachment to the Roald Dahl book it’s based on, which I vaguely remember as being mostly lengthy descriptions of how Mr. Fox goes about outwitting the farmers. But my husband loves the films of Wes Anderson, who was attached to Fantastic Mr. Fox early on. I was curious to see how Anderson would handle his first animated film and was looking forward to more puppet animation from Henry Selick, director of The Nightmare Before Christmas. The movie spent several years in development, surviving both the closing of its production company and Selick leaving to direct Coraline. For a while, I worried that it would be permanently stuck in development hell. But now its out in theaters and I’ve had a chance to see it.

As the film opens, the title character and his wife are stealing chickens from a farmer’s henhouse. During the heist, Mrs. Fox tells her husband that she’s pregnant and, like many a movie wife, insists that her husband find a safer line of work. Like so many movie husbands, Mr. Fox acquiesces, but later finds himself dissatisfied with his new life. He writes a newspaper column that no one reads and his meager income has his family living in a hole, acceptable by animal standards, but far from the good life. Mr. Fox purchases an upscale tree home, in spite of – or perhaps because of – the fact that it’s located near the factories of the notoriously nasty farmers Boggis, Bunce, and Bean. Once settled, he starts planning his final heist, setting in motion events that will lead to the farmers declaring all-out war on Mr. Fox, his family, and the whole animal community.

The movie doesn’t go out of its way to be a movie for kids, which is fine by me. It isn’t that it’s horribly inappropriate for kids, or even that kids wouldn’t like it. But the movie is a Wes Anderson film first and foremost. If you’re already familiar with his work, you’ll find his signature all over this movie, from the Wes Anderson regulars in the cast (Rushmore star Jason Schwartzman as Mr. Fox’s son Ash, Owen Wilson as the school coach, and Bill Murray as Fox’s lawyer Badger) to the way the characters interact with one another to the movie’s overall quirkiness. This combines with the darkness that is present in most Roald Dahl stories to create a movie that doesn’t make a whole lot of concessions to a younger audience. There is no ambiguity about the fact that the farmers intend to kill the Fox family, a fact made more disturbing when it becomes clear that the farmers know the animals can speak, write, and paint landscapes. During the movie’s emotional low point, Mrs. Fox tells her husband that she does love him, but sadly admits that she now believes she should never have married him, a far cry from the traditional animated romances where love is all you really need.

I’m glad to see puppet animation still being made. The argument that it could be done equally well with computers is always there and will probably get more and more persuasive as the cost of computer animation goes down. But there is still something about the look of puppet animation that I have yet to see computers accurately replicate. This quality is on full display in Fantastic Mr. Fox. Henry Selick’s puppet animation films tend to be so smoothly animated that they almost lose the little nuances that separate puppet animation from computer animation. So I was happy to see the characters in Fantastic Mr. Fox moving in the rough, fluttery, almost choppy way that is particular to puppet animation. I wish I had a better description for how this movement looks, since the words I use make it sound inferior. But it isn’t inferior, just different. I find it very appealing and an excellent fit for the story.

Part of what makes the movie feel less like the average kids’ film is the fact that it doesn’t beat the audience over the head with every single concept and theme. Mr. Fox’s desires are not as simple as “a better house” or “more danger and excitement.” As he admits later in the film, what he wants is to be the fantastic individual the film’s title suggest that he is, someone who amazes everyone by accomplishing the impossible. This idea does get explained outright, but Mr. Fox’s realization that what he wants may not be what he needs is played more subtly. There are a couple of big speeches, but they are much less direct than “Now I know I can be fantastic by just leading a normal life.”

The secondary plot of the film revolves around the Foxes’ son Ask. While Mr. Fox is worrying that his glory days are gone forever, the adolescent Ash is experiencing more than the normal amount of youthful angst trying to live up to his father’s legacy. His problem is further emphasized by the arrival of Ash’s cousin Kristofferson, who has come to stay with the family while his father battles a serious bout of double pneumonia. Kristofferson is a natural athlete, everything that Ash wants to be. Making matters worse, Mr. Fox is greatly impressed with Kristofferson’s skills and Ask only looks worse by comparison. Ash’s character is a careful balancing act. He remains sympathetic because of his relatable desire to win his father’s approval, despite the fact that he never actually say “I want my dad to say the things that he says about Kristofferson about me.” But he spend much of the movie taking out his frustrations on Kristofferson, even going so far as to tease him about his father’s illness. Part of what keeps Ash from being totally unlikable is that his relationship with Kristofferson gets better and worse throughout the course of the movie as Ash tries to figure out how to deal with his feelings of inadequacy. One of my favorite scenes comes early on, when Ash has to share hi room with Kristofferson. Ash continues to be nasty to his cousin, calling his sadness an act and refusing to give him a reasonable bed. Ash hears Kristofferson crying. He’s not so heartless as to continue being mean, but he doesn’t apologize or have a heart to heart with his cousin. It’s too early in the narrative for that. What he does instead is climb out of bed and turn on his toy train set. Without saying anything, the two foxes sit together and watch the train go around and around.

It wouldn’t be fair to say that Fantastic Mr. Fox completely breaks the mold for animated films. It has talking animals. It’s based on a children’s book by a beloved author. It’s not even the triumphant return of puppet animation that Nightmare Before Christmas was back in the day. What it does do is remind viewers that animation can tell all kinds of stories, or at least provide fresh perspectives on the typical animated film subjects. It’s not quite like any other movie out there, animated or otherwise. Whether you’re like me and get excited by the possibility of animated film tackling every that live-action does, or you’re just looking for a fun, entertaining film that’s a little bit different, check out Fantastic Mr. Fox.

Trivia Time! This is a new idea I’m trying out to encourage you, dear readers, to participate. I’m going to ask you a question about the movie being discussed and you post your answers in the comments. If you don’t know the answer right away, you can search the internet. I won’t mind; you’ll still be learning something. The first person to respond with the correct answer will get a shout-out in the next article, along with a link to your personal website if you’d like. And of course, you’re welcome to comment whether or not you want to play the trivia game.

So here’s the question: There’s a song Fantastic Mr. Fox that’s a nod to another animated movie starring foxes. What’s the other movie and what’s the song?

Image in this article copyright Twentieth Century Fox.

Tuesday, December 8, 2009

The Bluth Factor: The Land Before Time

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After reviewing both Rock-A-Doodle and All Dogs Go To Heaven, I thought I kind of owed it to the Sullivan Bluth Studios to take a look at one of their more successful films. The Land Before Time, a tale of five young dinosaurs who set out in search of greener valleys, was one of Bluth’s biggest commercial successes. Despite mixed reaction from the critics, the movie performed well at the box office and furthered Bluth’s goal of providing meaningful competition for Disney. The Land Before Time was released the same weekend as Disney’s Oliver and Company and although the Disney film ultimately won the battle for gross domestic earnings, the Bluth movie had the more successful opening weekend and a higher worldwide gross. Over the years, the movie’s legacy has become somewhat muddied; it is the current reigning champion of direct to home market sequels with no less than twelve to its name, none of which had any involvement from the Sullivan Bluth crew. So twenty-one years after its original release, how does the original film hold up? Surprisingly well.

Littlefoot is a baby brontosaurus*. His family consists of two grandparents and his mother. With no father in sight and the elder dinos presumably past egg-laying age, Littlefoot is introduced by the narration as the tiny herd’s only hope for the future. (He is not the last of his kind, as Roger Ebert has mistakenly stated in both print and television reviews of the film, then pointing out the supposed inconsistency of the narration later claiming that many generations of descendants of all five dinos continued to thrive for years to come. The movie doesn’t go out of its way to make the distinction, but it’s bugged me for years that a famous film critic – for whom I otherwise have nothing but respect – somehow got this wrong when I understood it at age ten.) A food shortage has forced all of the dinosaur herds to travel in search of the legendary Great Valley, a place of abundant vegetation where no dino will ever go hungry again. Life soon becomes even more difficult for Littlefoot when an earthquake separates him from his grandparents and his mother is fatally injured (either by the earthquake or in protecting her son from the rampaging tyrannosaurus “Sharptooth;” the movie doesn’t make it clear which). The newly orphaned Littlefoot must lead his newfound friends – Cera, Ducky, Petrie, and Spike - to the Great Valley or face starvation as food grows more and more scarce,

Littlefoot may not be the most compelling protagonist ever, but he works for the purposes of this story. His plight is sympathetic and his performance – both vocal and visual – is convincingly childlike and appealing. His biggest heroic quality is his concern for the other dinosaurs, which is what keeps him going after he loses his mother and spurs on his progression not only towards the Great Valley, but also towards adulthood, the transition from being taken care of to taking care of others. He is persistent, good at coming up with a plan, and the only one of the dinosaurs who knows the way to the Great Valley, the last fact being chiefly responsible for his status as the group’s leader. The narration outright says at one point that the main reason that the other dinosaurs continue to follow Littlefoot after he is proven very wrong in his belief that Sharptooth is dead is that he is the only one who knows how to get to the Great Valley. This is odd, since the directions for reaching the Great Valley are essentially “go in one direction past two landmarks.” So if the other dinos really thought that Littlefoot was an incompetent leader, they could probably have learned the path to the valley for themselves and ditched him. But Littlefoot is a good leader, even if those qualities don’t come out until later on.

The dinosaurs who follow Littlefoot to the Great Valley mostly fall into the category of “comic relief,” with one exception. Duck the parasaurolophus and Petrie the pteranadon are both intended to provide lighter moments in the story. They are kind of the same character, both very high energy and very small. Ducky is more enthusiastic, ending a lot of her sentences with a happy “Yup, yup, yup.” She is the one character who occasionally becomes more irritating than adorable. Petrie is the more neurotic of the two, due largely to the fact that he cannot fly. Rounding out the comic characters is Spike the stegosaurus. Spike is basically a big puppy dog, mainly concerned with eating and sleeping. He is loyal and capable of helping out when the group needs some muscle, but he doesn’t speak and mostly does what the others tell him to do. The depiction of one of the little dinosaurs as more of a pet than a child doesn’t bother me as much as the same situation with a very similar character did in Disney’s Dinosaur, mostly because Spike is a newborn baby. Ducky discovers him as an egg about to hatch with no other dinosaurs around. So Spike’s limitations could be due to his extremely young age rather than his whole species operating on a lower level than most other dinosaurs.

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Little Cera the triceratops is the remaining character in Littlefoot’s tiny herd. She is the “Grumpy” of the film and it’s not just because of her bad attitude. She has the strongest personality of any character in the movie and it gets her into nothing but trouble. She is proud, self-centered, overconfident, and even downright mean to Littlefoot, going so far as to insult his dead mother. Because of this, Cera is the only character who undergoes real change over the course of the film. Littlefoot may have to learn to survive without his mother and Petrie may need to figure out how to fly, but Cera must undergo an alteration of her personality, which includes one or two blows to her sizeable ego. Cera also serves as a good counterexample to Littlefoot’s good leadership. When she convinces the other dinosaurs to follow her down an easier path that Littlefoot insists is the wrong way, she fails to even notice when first Petrie, then Ducky and Spike fall behind and soon all find themselves in dire peril. This allows Littlefoot to be the hero and come to their rescue and Cera’s as well, after she runs into some unfriendly dinosaurs.

The rest of the cast is made up of very secondary characters. Littlefoot’s mother is exactly what you would expect her to be: loving, protective, and self-sacrificing. His grandparents barely have any lines and serve almost no purpose in the story beyond ensuring that Littlefoot will have someone waiting for him when he reaches the Great Valley. The menacing tyrannosaurus Sharptooth is less of a character than a monster. He never talks or shows any interest in anything besides attacking and devouring other dinosaurs.

Part of what keeps The Land Before Time on the right track is its simple, straightforward plot. Littlefoot’s goal is always to get to the Great Valley. He may have to accomplish additional tasks along the way: get his friends out of trouble, escape from Sharptooth, figure out how to go on without his mother, and so on. But from the minute that the food shortage is first mentioned, it’s completely clear that Littlefoot’s main job is to get from point A to point B. He and his friends may have a number of reasons for wanting to get to the Great Valley, reuniting with their families being a big one. But the main motivation for their journey remains as clear as their destination: if they do not make it to the Great Valley, they will die of starvation.

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This may sound pretty grim, but the film actually does a good job of keeping its tone from becoming either too bleak or too light. The life or death nature of the dinosaurs’ plight is mostly confined to the narration. The characters talk about being hungry from time to time, but we never see them grow thin or weak from lack of food. On the flip side, the comedy of the movie is kept secondary to the main drama and the more comedic characters all have some part in the story beyond just providing laughs. The emotional touchstone of the film is, of course, the death of Littlefoot’s mother and aside from one cheeseball line of dialogue that threatens to break the mood (“Let your heart guide you. It whispers, so listen closely.”), it’s pretty effecting. Much of this is due to a very understated and sincere performance by then child actor Gabriel Damon. Littlefoot’s lines are appropriately childlike and his grief never becomes over the top. He insists to his mother that she can get up, but his tears and breaking voice suggest that deep down, he knows that she can’t and never will again.

I can remember print ads from when this movie was in theaters quoting a critic who dubbed the film “a prehistoric Bambi.” This wasn’t surprising; most animated films that feature a young animal whose mother dies are going to get compared to Bambi. What did surprise me seeing the film for the first time in years is just how much of the film is an homage to Bambi. While it doesn’t follow the exact same plot as the other film and there are also nods to other classic Disney movies – most obviously the “Rite of Spring” sequence from Fantasia, Bambi was clearly a big inspiration for the artists working on The Land Before Time. There are obvious echoes of big moments, like the death of Littlefoot’s mother and the shot moments before where Littlefoot is searching for her and calls out with dialogue very similar to Bambi’s in the analogous scene from that movie. There are smaller bits that feel very familiar, like the prehistoric creatures that crowd around to observe Littlefoot’s birth the way the woodland animals gathered to meet the newborn prince of the forest, the one visiting beast that looks into Littlefoot’s mouth as he yawns just like Thumper stole a glimpse at baby Bambi’s tonsils, and even the tiny pteradactyls fighting over a berry, which is reminiscent of two baby birds doing the same thing in Bambi. From time to time, a caught a subtle staging device that also seemed to be pulled from Bambi. When Littlefoot and Cera fight while the other dinosaurs watch, the shadows of the two combatants pass over the onlookers, much as the shadows of Bambi and rival buck Ronno fall over Faline while she watched them compete for her. Keep in mind that many of the artists working at Sullivan Bluth Studios at the time were people with a huge amount of respect for the older Disney films and in some cases, people who had left the Disney studio because they felt Disney was no longer making movies of that kind. In this case, the imitation of Bambi is definitely a very sincere form of flattery.

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Since all of its protagonists are juvenile dinosaurs, the movie features a high level of cute. Littlefoot and his friends all have eyelashes and cute little round ears, which I kind of doubt are accurate to paleontologist’s view of what infant dinosaurs looked like. Cute is usually a matter of personal taste and in this case, I think the character designs generally stay on the right side of the line between “awww” inspiring and nausea inducing. What bugs me more than the characters’ eyelashes, rosy cheeks, and baby faces is their size. I’ve seen enough artist’s renderings, pseudo-documentaries, and actual fossils to know that baby dinosaurs were tiny in comparison to their gigantic parents. But Petrie is small enough to walk around atop Littlefoot’s head, Ducky is barely half his size, and Littlefoot himself is usually no bigger than his mother’s head. I say usually because there is some inconsistency in the film regarding the characters’ size relative to each other, other dinosaurs, and certain objects. I can understand the desire to make the main characters small to emphasize their vulnerability in the big savage world they must journey through. But all of them are so miniscule that I started to wonder whether the real reason the dinosaurs died out was because they kept accidentally stepping on their own young. Regardless, the artists at Sullivan Bluth Studios did some of their best work on this film, from the appealing scampering of the baby dinos to the huge and majestic adult dinosaurs to the world they all inhabit, at turns harsh and beautiful.

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There’s an odd subplot to the film about the rather racist attitude the dinosaurs have towards each other. They tend to keep to their own kind, so much so that shortly after Littlefoot meets Cera for the first time, her father steps in and sternly informs the both of them that “three-horns don’t play with longnecks.” (The films has the dinos use cutesy descriptive terms to identify the various species.) It’s a message that Cera takes very much to heart. The weird thing is that Littlefoot’s own mother is equally in favor of this separation of the species, for no reason other than that it has always been that way. I’m not suggesting that the film implies that this is a good thing; far from it. Part of the point of the film is that Littlefoot bands together with four different dinos, all of different species, in order to find the Great Valley. But I feel like there’s a scene missing towards the end where the adult dinosaurs realize the error of their ways. I’m not asking for a big speech about the importance of dino diversity. I just think Cera’s father in particular should have a moment where he looks at his daughter happily playing with her new friends and realizes that she never could have made it back to her family if she hadn’t joined up with these four other dinosaurs with their various abilities that helped all of them to survive. Ducky’s parents do seem cool with the idea of adopting the evidently orphaned Spike, but since Daddy Topps was the big proponent of this faulty notion, I think he should have been made to see that he was wrong in the end. This part of the story was evidently more prominent in earlier drafts, to the point where the kid dinos initially didn’t get along and had to learn to do so. But in the final film, Cera is the only one who has this problem. The rest of the young dinosaurs are fast friends almost from the moment they meet.

The Land Before Time is not a musical. It’s a surprising choice given the success of Bluth’s previous feature An American Tail and its hit song “Somewhere Out There.” It may have been a decision by Bluth, Steven Spielberg, George Lucas – the last two being two of the film’s executive producers – or some combination of the three that singing dinosaurs would tax the audience’s suspension of disbelief a little too much. Or maybe Bluth, his co-producers Gary Goldman and John Pomeroy, or some other member of Bluth’s team wanted to break out of the musical mold. Whatever the reasoning, the film features just one song. “If We Hold On Together” plays in instrumental form throughout the film, but is only heard with lyrics over the end credits, sung by none other than Diana Ross. It is a very pretty song, though it never achieved quite the success that “Somewhere Out There” did. The film’s score is by prolific composer James Horner, whose other screen credits include everything from Titanic to two of the Star Trek movies to Balto, and creates the right balance of emotion and whimsy.

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If there’s one main problem that The Land Before Time suffers from, it’s the oddly disjointed feeling of the narrative. Some parts of the film feel more like isolated incidents that don’t quite connect up with the whole. The biggest comes towards the end when Littlefoot, just after leading his friends to a major victory, despairs of ever finding the Great Valley. There’s no transition between these two scenes to suggest why Littlefoot would feel this way after one of his biggest successes and as a result, the events seem strangely unconnected. This could possibly be the result of some of the scenes that were cut from the film. Bluth and Spielberg reportedly had some very different ideas about what this movie should be, some of which resulted in late changes to the film. About ten minutes of footage – mostly featuring the young heroes in danger and Sharptooth being scary – were cut to make the film less frightening for young viewers, leaving the film’s final running time at just over an hour. Including these missing scenes might have made for a smoother storyline, but since those scenes have never been shown to the public, I can only say that the end product has parts that never quite connect up.

The Land Before Time never reinvents the wheel, but perhaps that’s part of the reason why it was successful. The simplicity of the story actually becomes one of its strengths, helping the film to avoid the convoluted plots that caused trouble for many of Bluth’s later movie. By combining the talents of the studio’s artists with inspiration from classic animated films and tying it all to the kid-friendly hook of dinosaurs, Bluth succeeded in making a crowd-pleasing movie that, while not perfect, remains entertaining to watch.


*Yes, I know that technically he's an apatosaurus, but "brontosaurus" is still considered a legitimate generic term for any sauropod dinosaurs. And I just plain like it better. "Brontosarus" means "thunder lizard," which conjures up images of creatures so massive that their footfalls sounded like thunder. That is cool. Aside from lacking many of the hard consonants that make "brontosaurus" just plain sound cool, "Apatosaurus" means "deceptive lizard," a name derived from the fact that it's bones were easy to confuse with those of other dinosaurs. That is lame. So even if it's not technically correct, the ten year old in me is sticking with "brontosaurus."


All images in this article are copyright Universal Pictures.

Tuesday, November 17, 2009

The Bluth Factor: All Dogs Go To Heaven

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Right up until the end, the late 1980s were a good time for Don Bluth. After the disappointing box office performance of The Secret of NIMH and some intriguing experiments in fully-animated video games that ran up against the collapse of the industry in the first half of the decade, Bluth partnered with businessman Morris Sullivan to form Sullivan Bluth Studios. The new studio had two bona fide successes under its belt with An American Tail and The Land Before Time. By the end of 1988, the studio was working on its next feature: All Dogs Go To Heaven. Unfortunately, All Dogs Go To Heaven marked the start of a slump for Sullivan Bluth Studios, in part because Bluth and crew’s desire to get Disney back to producing quality films by providing them with strong competition worked a little too well. The Land Before Time had proved to be a worthy opponent for Disney’s Oliver and Company released the same year, the latter outgrossing the former by only around $5 million. But the following year, Disney the sleeping giant was fully awake and quickly set about stepping on Sullivan Bluth and their latest film. Disney’s The Little Mermaid beat out All Dogs Go To Heaven both critically and commercially. The Bluth film made just $26 million dollars in its US release, compared to Mermaid’s roughly $84 million. It eventually recovered through strong video sales, but the damage was done. Investor Goldcrest Films seemed to have lost faith in Sullivan Bluth’s ability to deliver a crowd-pleasing movie, judging from the number of test screenings and last minute changes their next film was subjected to. That film turned out to be Rock-A-Doodle, which had even less success with critics and audiences than All Dogs Go To Heaven did, forcing the studio to declare bankruptcy.

If it hadn’t been for Disney’s successful return to the animated fairy tales that had made the studio famous, would All Dogs Go To Heaven have been a box office hit? My guess is no. While sharing its release day with The Little Mermaid may have drawn audiences away, All Dogs Go To Heaven had plenty of problems of its own. It’s a confusing, unattractive mess of a film that marked the beginning of a downturn for Bluth’s movies in quality as well as financial viability.

The film gets off to a confusing start, as dachshund Itchy tries to break his “boss” and best friend Charlie out from behind a pipe in an underground tunnel for reasons not immediately clear. The dogs get shot at by unseen assailants in the course of their jailbreak from what turns out to be the city pound. The upbeat music identifies the scene as comedy, the first of several that will treat life and death as laughing matters in a way that never quite works. Then the scene shifts to a grounded boat on the Louisiana bayou in the year 1939. The time and place have very little bearing on the story, so the bit of text identifying them is largely useless. The boat serves as a canine casino, where the patrons are watching a literal rat race and betting on the outcome. The race ends, the few winners claim their meager steak earnings, and the dogs complain that they’re being ripped off. About five minutes in, Charlie and Itchy make their appearance at the club and the threads of plot are slowly tied together.

Charlie is part-owner of the casino. He was on “death row” before Itchy helped him break out, but now he’s back, to the delight of the club’s patrons and the dismay of Charlie’s partner Carface. Carface wants the club to himself, so he decides to get rid of Charlie, permanently. For some reason, he first makes a show of convincing Charlie that he is still a wanted dog and that the first place “they” will look for him is at the casino, so Charlie should take his share of the steaks and set up shop elsewhere. He then takes Charlie to Mardi Gras (one of those few references to the story’s Louisiana setting), gets him drunk, has him blindfolded, and hits him with a car. Sound confusing? It is. We have no idea why Charlie was on “death row” or who “they” are who might come looking for him. The fact that he was at the pound seems to suggest that he was picked up by the local dogcatcher, but why would humans look for Charlie at a dog betting parlor they are presumably unaware of? Charlie claims he was “framed” for whatever his crime was, but we never learn if this is true, who might have framed him, or why. And why does Carface go through all the trouble of giving Charlie a big sendoff when his plan all along is to kill him? Who is Carface trying to fool?

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Anyway, Charlie’s death takes place offscreen and we just see the car fly off a pier and into the water. (This scene and Charlie's later nightmare were trimmed down to ensure a "G" rating for the film.) Charlie zooms through some effects animation and is deposited at Heaven’s door. Because Charlie is a dog, he is assumed to be a good and loyal creature and therefore gets a free pass into Heaven. Finding his afterlife completely boring, Charlie manages to keep the canine angel who shows him around Heaven distracted long enough to wind the watch that represents his life and return to the mortal world. In another bit of unnecessary complication, Charlie enters Heaven wearing another watch that Carface gave him as a parting gift. The only difference between the two watches is that one hangs from a red band and the other has a blue band. There is a moment where Charlie exchanges one watch for the other, but since little effort is made to call the audience’s attention to the gesture, the whole thing is just confusing.

Alive once more, Charlie hooks back up with Itchy and starts plotting to take down Carface. He figures that his ex-partner must be running some kind of scheme for the club to have done so well while Charlie was doing time and goes to investigate. Carface does indeed have an ace up his sleeve in the form of a little human girl named Anne-Marie who can talk to animals. (The dogs can only understand other dogs.) Carface has her ask one of the rats which rat will be winning the next race and uses that information to fix the odds. Seeing his opportunity to both ruin Carface and enrich himself, Charlie “rescues” Anne-Marie. He spends most of the remainder of the movie using her pretty much the same way Carface did while trying to convince her – and possibly himself – that he isn’t.

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The trouble with Charlie is that he neither particularly likeable nor very interesting. He is a scoundrel. His biggest ambition is to have his own casino and put Carface out of business and he’s perfectly willing to toy with Anne-Marie’s hopes and dreams to get what he wants. That would all be fine if Charlie had some hook that him interesting or admirable in spite of his questionable morals. But Charlie is not smart or charming or even ruthless enough to be compelling. He spends most of his time using Anne-Marie and berating Itchy, his only real friend in the world. He is not so clever in manipulating Anne-Marie that his intelligence becomes an admirable trait. Rather than carefully stringing her along, Charlie only does anything nice for Anne-Marie when she is obviously miserable or outright threatening to leave. I had mistakenly remembered that Charlie “reads” her “Robin Hood” (actually a copy of “War and Peace” held upside-down) as a bedtime story as part of a plan to convince her that he – unlike Carface – will be using at least some of the profits from gambling with her help to aid the poor. But actually, the idea of giving the money to the needy is something Charlie comes up with on the fly when Anne-Marie accuses him of being just like Carface and it is Anne-Marie who makes the connection to Robin Hood.

Charlie’s goals are all short-lived and largely uninteresting. He wants to break out of the pound and within minutes, he’s free. He barely spends five minutes in Heaven before escaping back to Earth. With Anne-Marie to help him sneak into the various human gambling venues and cheat, he’s soon financially well off and the proud owner of Charlie’s Place. (I can’t figure out why Charlie needs the money, since we see Itchy building their new casino out of scrap cars and it’s established that dogs use steaks as currency.) His real problem is that he is a self-centered jerk and for most of the movie, he makes zero progress on that. Nearly an hour into the film, Anne-Marie finds her way to the home and family she has always longed for. Despite the fact that he already has his casino up and running, Charlie callously uses her affection for him to lure her away. With just over fifteen minutes left in the film, Charlie is still acting totally in his own self-interest, with no regard for what’s best for little Anne-Marie. Because Charlie remains completely selfish for so long, Charlie’s change of character is crammed in at the end of the film rather than revealed gradually over time and feels much less genuine for it.

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Anne-Marie, unfortunately, is just another cloyingly cute little kid manufactured for maximum amounts of adorable. She looks a lot like a very young Snow White. She is an orphan whose one wish is to have a mommy and daddy of her own. She is less annoying than Edmond from Rock-A-Doodle, mainly because she doesn’t have a lisp and isn’t the film’s lead. But like Edmond, she is too generic to be credible as a real character and not a plot device.

What’s particularly disappointing about All Dogs Go To Heaven is how unattractive the films is. There are some attractive backgrounds with a good amount of detail, but much of the film feels strangely oversaturated, featuring weird and unappealing color choices. As with Rock-A-Doodle the animators’ talents at creating convincing weight and appealing movement are still evident. The effects animations are particularly nice, from the streaks of light and bubble that accompany Charlie on his speedy trip to the hereafter to the soft fog on the docks. But the character designs are mostly sub-par, ranging from blankly cute to outright ugly. The weird Technicolor puppies who show up halfway through the film feel more like something from a mediocre Saturday morning cartoon than characters for a feature. And then you have this, which is supposed to be a horse, in case you couldn’t tell:

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The film is a musical and features about five songs; seven if you count the ones that play over the credits. Sadly, there’s not a good number in the bunch. None of the songs are memorable or at all important to the story. The only one that comes close is “You Can’t Keep A Good Dog Down,” which introduces Charlie. It has some entertaining lines, but is hurt by the mediocre singing of Burt Reynolds – the voice of Charlie.

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Probably the worst song in the film is “What’s Mine Is Yours,” in which selfish lout Charlie extols the virtues of sharing to the colorful puppies as they fight over the pizza he’s brought them. The song by itself is bad enough, but what really pushes it over the edge is how little sense it takes for Charlie to be singing about how “the more you share, the more the sun’ll shine.” Is he trying to convince Anne-Marie that he really is the generous individual he pretends to be? Does he want to impress Flo, the dog who takes care of the puppies and is a possible love interest for Charlie? Do puppies just bring out the Barney in him? The movie seems completely oblivious to the irony of Charlie trying to teach anyone how to share what they’ve got. The only humor in the song comes from the pups, who completely forget the lesson once the song ends and pounce on the cake Charlie offers them. The scene feels like a late addition, as if someone felt that the film needed a blatantly moral moment to balance out all the gambling and cheating that fill out the rest of it.

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Story is the Achilles heel of many of the Bluth films and that’s true here as well. While making no progress on transforming Charlie from a self-centered creep to the good and loyal creature a dog is supposed to be, the plot meanders all over the place and gets stuck at a few dead ends along the way. The most well known of these is the infamous “Let’s Make Music Together” number, thanks to the Nostalgia Chick using it as the source for the term “Big-Lipped Alligator Moment,” meaning a scene that has virtually no set-up, makes no sense in the context of the movie, and is never mentioned again by any of the characters once it’s over. It’s a bizarre sequence in which Charlie and Anne-Marie are captured by a tribe of primitive sewer rats who try to feed them to the previously mentioned big-lipped alligator. The alligator becomes taken with Charlie’s evidently melodious howl and decides to sing a duet with him instead of eating him. True to the definition, neither Charlie nor Anne-Marie ever mentions this bit of weirdness again. Granted the alligator reappears later to save Charlie from drowning, but that doesn’t excuse the utter clumsiness with which the earlier scene is jammed into the plot. A scene that confuses the audience and only makes sense when a later scene makes an aspect of it useful is just bad storytelling.

The Big-Lipped Alligator moment isn’t the only confusing moment in the film. Earlier on, Carface is about to send his flunky Killer to sleep with the piranhas as punishment for letting Anne-Marie escape and end up in Charlie’s paws. He only spares his life when Killer tells him that he has “a Flash Gordon thermo-atomic ray gun” which they could use to take out Charlie. But all the two dogs actually accomplish is shooting up a fruit stand. Charlie does appear to be hit a few times, but he’s fine, presumably thank to the watch. Why does Killer have a ray gun? Did ray guns exist in 1939 Louisiana? Why does Carface feel the need to use a special weapon to dispatch Charlie? What is the point of this plot thread?

(Author's Note: After writing this, I came across this article, which offers some explanation for the baffling "Flash Gordon thermo-atomic ray gun sequence. Originally, Carface and Killer were going to go after Charlie with a much less futuristic tommy gun. But partway through the film's production, there was a shooting at a California school in which automatic weapons were involved. Though they aren't mentioned as a specific influence on the changes to this scene, the need to get the film a "G' rating and the tragic death of Judith Barsi, the young actress who played Anne-Marie who was killed along with her parents in a murder-suicide, may have been factors in wanting to remove scenes of more realistic violence from the movie. So "tommy gun" was changed to "ray gun." It explains some of the thinking, but does not excuse the overall oddness and pointlessness of the scene.)

All through the movie, there is evidence of ideas that just haven’t been thought out well. Why does Anne-Marie go for shopping for the new dresses that cynical Charlie claims will make her more appealing to potential parents, only to spend the rest of the movie wearing her same old tattered clothes? Why bother to introduce the cute puppies and Flo and have a lengthy sequence in which Anne-Marie imagines life with new parents who adopt her, Flo, and all the puppies, and then leave their future completely unresolved? Why does Charlie still need Anne-Marie and her talents even after his casino opens? (The implication is that Charlie only uses Anne-Marie to cheat when gambling against other humans, unlike Carface who used her to cheat his own canine customers, though it’s never really clear.) How can Charlie understand the big-lipped alligator when he can’t understand any other non-canine creature in the film? Why do all the dogs in the city care enough about Charlie to rush to his aide when they hear he’s in trouble? Why do some dogs where clothes while others don’t?

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Like The Secret of NIMH, All Dogs Go To Heaven has problems balancing its comedy and drama and making it all feel like one cohesive whole. The movie’s message is that the duration of your life is less important than the good you do with the time you have, and in that context, I guess it makes sense that so many of Charlie’s brushes with death are treated as comedy. But there’s a shadow over Charlie’s return to the land of the living. See, when Charlie left Heaven, he voided the free pass to the pearly gates that he got for being born a dog. He can’t get back into Heaven. In theory he could just keep winding the watch and live forever. But should the watch ever stop, Charlie will die. And if he does die and he can’t go to Heaven, there’s only one option left: Hell. And not a funny, cartoonish Hell full of punishments that only a dog would find horrifying. The Hell revealed in Charlie’s nightmare is a full-on fire and brimstone world of torment that ranks among Bluth’s scariest scenes. I’m not one to say that movies aimed at kids should be completely devoid of anything frightening. The dark edge in Bluth’s films is frequently one of the more interesting aspects of his work. And it too makes a degree of sense. If Charlie being unable to return to Heaven is to mean anything, there has to be a consequence. And since Charlie found Heaven boring, the only possible consequence left is the knowledge that if Charlie dies, he will end up in Hell. But put the comedy and the drama together, and it all falls apart. It just doesn’t make sense to ask the audience to laugh when Charlie almost dies while at the same time telling them that the afterlife awaiting him is one of eternal suffering.

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Perhaps the worst failure of story, even worse than the Big-Lipped Alligator Moment, is the movie’s climax, which takes place in the sinking burning hull of Carface’s boat casino. It starts out well enough. The watch serves its narrative purpose, forcing Charlie to choose between retrieving it and saving his own life or rescuing the unconscious Anne-Marie from drowning. But then, instead of seeing the rescue of Anne-Marie through to the end, Charlie sets her on a wooden plank and pushes her towards a hole in the side of the boat that is surrounded by flames. As if to underline the precarious position he had left her in, Charlie yells “You can make it, kid!” after her. Did I mention that Anne-Marie is barely conscious at this point? So Charlie spends his final seconds of life not braving flames and waves to make sure Anne-Marie gets to safety, but diving after his watch, leaving Killer – of all possible characters - to steer Anne-Marie to shore where her future family is waiting. That’s it? That’s Charlie’s act of redemption? As with the Big-Lipped Alligator Moment, Killer’s ray gun, and the sharing song, it feels like someone with a little distance from the movie needed to come in, take a look at the story, and say “This is supposed to be Charlie’s big moment of truth, but you’ve got him shoving the kid out the door and going after the watch again. Maybe this would work better if he stayed with her longer, just long enough so that we know that he’s making sure she’s safe before he thinks about saving himself.”

All Dogs Go To Heaven is just problems on top of problems. It has a protagonist who is both unlikable and uninteresting, a plot that spends more time on pointless diversion than getting the main character from point A to point B, ugly character designs, and awful songs. It’s worth a watch only if you’re a die-hard Bluth fan or particularly interested in the history of U.S. theatrical animation. On its own merits, this movie is anything but heavenly.

All images in this article are copyright MGM/UA.