Showing posts with label hand-drawn animation. Show all posts
Showing posts with label hand-drawn animation. Show all posts

Tuesday, January 26, 2010

TV Time - Flash Gordon



My husband and I were out shopping and decided to check out the clearanced DVDs. We weren’t finding much until my husband spotted the 1979 Filmation animated series Flash Gordon (sometimes called The New Adventures of Flash Gordon to distinguish it from other retelling of the Flash Gordon stories).

“You’re not really going to buy that, are you?” I asked. Though I’ve found one or two of them charming, Filmation’s TV shows are not among my favorites. I was also thinking of all the still unshelved DVDs we had at home. Adding another one, one that even my husband didn’t remember as being very good, didn’t seem like a good idea.

Of course he bought it.

Later on at home, we settled in to watch a couple of episodes. Though my expectations were pretty low, I was pleasantly surprised. Filmation’s Flash Gordon may not be a great TV series, but it is surprisingly fun and – for a Filmation production – well-made.



The original Flash Gordon comic strip was created in 1934 by Alex Raymond. The comics followed the intergalactic adventures of Flash Gordon and his companions as they battle to save Earth and the alien world of Mongo from the tyrannical Ming the Merciless. Prior to the animated series, the strips were adapted into a radio program, a series of film serials, and various other formats. When Filmation got their hands on the property in the 1970s, Star Wars was in the process of taking the world by storm, creating a lot of potential demand for a TV series featuring adventures on an alien world. Filmation started out making a television movie later named Flash Gordon: The Greatest Adventure of All. NBC, which would be airing the finished Flash Gordon product, requested that Filmation turn the concept into a TV series. The movie was still completed though it did not air until 1982, despite the fact that it serves as an introduction to most of the characters and concepts of the series.



Flash Gordon does not stray too far from Filmation’s usual formula for TV animation. Limited animation? Check. Rotoscoping? Check. Constantly reused stock footage? Check and double check. If the animation in He-Man and the Masters of the Universe makes you cringe, you will probably not like Flash Gordon. I got pretty sick of seeing Flash and his lady love Dale Arden embrace and kiss in the exact same way dozens of times throughout the series. But stock footage aside and the occasional weird drawing aside, this is a pretty good looking show. Most of the characters, locations, and overall look of the series are taken directly from the comics, resulting in a fun and imaginative world with all manner of different environments, wonders, and challenges for Flash and his friends to explore. Fans of past versions of Flash Gordon may recognize hawkmen and their the flying city, Prince Thun of the lion men (though we never see any other lion men), Queen Desira (really) of the jungle kingdom Tropica, and various other elements from the original comic. In addition to rotoscoping some of the human and alien characters, Filmation’s animators filmed live-action wire models of the spaceships in the series and rotoscoped them to create the very consistent and convincingly dimensional animation of the ships in flight. Though the show may not be among the best television animation ever created, it is certainly among Filmation’s best work.



In its first season, the show utilized a serial format similar to the comics. The latest episode would pick up the story where the previous one left off. The continuing storyline did allow the writers to revisit some of the characters and setting in the show periodically and to show Flash gradually building an army of allies. But growth and development of character doesn’t really figure in to the story. Flash remains the exact same character throughout the series: brave, daring, athletic, and nearly as irresistible to alien women as James T. Kirk. Flash’s love interest Dale alternates between worrying about Flash when he’s in danger and being jealous when he’s around other women with very little change or evidence of a deeper personality, making it all the weirder that Flash remains faithful to her while so many lovely ladies of Mongo are throwing themselves at him. The only major character who undergoes any real substantial change during the series is Ming’s daughter, Aura. She switches both allegiances and love interests rather late in season one, but both happen so suddenly that it doesn’t really make sense. The main benefit of the continuing storyline was to provide some cliffhanger episode endings and give viewers additional motivation to keep tuning in. But NBC felt that the inability to rerun the episodes in any order outweighed whatever benefits the serial format had. When the second season went into development, NBC had the show changed to a more traditional format with stand-alone episodes.




Flah Gordon is not an exceptional cartoon. The writing is not very deep and the animation – while quite good by Filmation standards – is not generally stunning. What the show does have going for it is a good sense of fun and adventure, not unlike what you will find in He-Man or the much more visually engaging ThunderCats. There’s a feeling that just about anything can happen, any manner of character can be encountered, and some manner of bizarre beast lurks around every corner. With the right mindset, this “everything but the kitchen sink” approach to fantasy can be quite entertaining. For fans of Flash Gordon, the series is one of the most accurate retellings of the original comics ever produced. Consider the most well-known alternative:





It may not be everyone’s cup of tea, but Flash Gordon turned out to be fun, much more so than I was expecting. It’s a solid, straightforward adventure series and sometimes, that’s just what I’m in the mood for.

Trivia Time No one answered last week's trivia question, about the other animated movie to join the National Film Registry this year alongside Little Nemo. The film in question is Quasi at the Quackadero a surrel short from animator Sally Cruikshank, best known to the general public for her occasional segments on Sesame Street.

This week's question is a little easier. Several years after the Filmation cartoon, Flash Gordon starred in another animated series, in which he teamed up with fellow comic strip characters Mandrake the Magician and the Phantom to battle Ming once more. What's the name of this show?

Post your answers in the comments section. The person with the first correct answer gets a link of their choice on the site next week.

All images in this article are copyright SGC Entertainment and Hearst Entertainment.

Tuesday, January 19, 2010

Famous Firsts - Winsor McCay's "Little Nemo"

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(I've decided to start announcing the winners of the previous week's trivia contest in a separate post, since my comments on them are getting longer.)

A few weeks ago, my husband and I were driving home and listening to a story on NPR about the 2009 selections for the National Film Registry. Every year, the National Film Preservation Board selects up to twenty-five films to be preserved for posterity at the Library of Congress. NPR mentioned a few of this year’s particularly interesting picks, including the Muppets’ big screen debut The Muppet Movie and Michael Jackson’s game-changing music video Thriller. Another film that got a brief mention was “a 1911 mix of live action and animation that influenced Walt Disney.” Curious, and slightly embarrassed that I didn’t immediately know what film was being described, I looked it up online once we got home. I discovered that the short in question was Little Nemo, which left me feeling both glad that the film would be preserved to be enjoyed by future generations and slightly annoyed at NPR. It turned out that their description was a very condensed version of the National Film Preservation Board’s own blurb on the short, but I still felt that it missed much of the point. I like Disney plenty, but I’m not a fan of the idea that in the world of animation, all roads lead to Disney. To suggest that animator Winsor McCay and his work are important chiefly because of their influence on Walt Disney is far from the whole story.

Winsor McCay was an amazingly prolific and influential artist, born sometime in the late 1860s or early 1870s. Despite having very little formal art training, he became a newspaper cartoonist, producing a number of comic strips for various papers. His best-known creation is Little Nemo in Slumberland, which told the story of a young boy and his nightly visits to a fantastic dreamworld. The strip features superb draftsmanship and attention to detail, wonderfully intricate architecture, and a playful inventiveness in story and layout. Today, it is considered a sequential art masterpiece.

McCay developed an interest in the then fledgling medium of animation and partnered with J. Stuart Blackton – another animation pioneer, to create a short film based on MccCay’s comics. The National Film Preservation Board’s description of the resulting short as “a mix of live-action and animation” is somewhat misleading. It brings to mind shorts like the Fleischers’ Out of the Inkwell series or Disney’s early Alice Comedies: animated characters entering the live-action world or a live actor in an animated setting. Little Nemo is neither. It is two minutes of animation with a live-action frame story.

The title card identifies the film as “Winsor McCay, The Famous Cartoonist of the N.Y. Herald and His Moving Comics,” though it is known to most people by the much less cumbersome title “Little Nemo.” The text goes on to proclaim McCay “the first artist to attempt drawing pictures that will move.” This is hyperbole at best and very strange, given that McCay’s co-director Blackton had himself experimented with using film to bring drawings to life. His Humorous Phases of Funny Faces is considered by some to be the first animated film and predates Little Nemo by at least five years. Blackton himself is not mentioned anywhere in the film, though the title card notes that the film was produced by the Vitagraph Company, which Blackton founded.

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The live-action portion of the film deals chiefly with McCay explaining his idea for an animated short using his comic strip characters and then producing the drawings. Since there is no sound (beyond the jaunty, repetitive piano score attached to my copy of the short), the parts of the story that cannot be conveyed visually are explained in text. The story is a fictionalized version of the creation of the animated portion of the film. McCay explains his idea for creating moving film versions of his Little Nemo in Slumberland characters to his fellows artists, who laugh at him. He then demonstrates his drawing prowess by producing on the spot ink drawings of his creations. The text tells us that McCay promises his colleagues that he will return in one month with four thousand drawings that will create the illusion of movement. (This tight deadline is likely a gross exaggeration. Though McCay was capable of drawing very fast, a skill that was necessary for one of his other careers as a vaudeville “chalk-talk” artist, I’ve seen the actual time he spent working on this short piece of animation identified as not four weeks, but four years.) McCay sets about creating the four thousand individual drawings while enormous packages of drawing paper and barrels of ink are delivered to his studio. The packages, barrels, and door are labeled “drawing paper,” “ink,” and “studio,” for the audience’s convenience. Inside, McCay must deal with various interlopers whose nosing around threatens to knock over McCay’s numerous stacks of drawings and eventually does so. Finally, McCay presents his finished work to his peers.

Why bother with this fictional version of the film’s creation? My first thought was that it was intended as self-promotion for McCay. Selling his name to the public was an important aspect of all of McCay’s various careers. Showing McCay actually creating the animation could have been intended to create a stronger link in the minds of the audience between his name and his work. Animation was still very new to the public and few people understood exactly how it worked. So maybe the live-action footage was intended to both entertain and inform the public, filling out what would otherwise be a mere two minutes of animation with a fun and educational (if somewhat inaccurate) segment on the animation process. McCay may have simply wished to give himself some additional recognition for his hard work. This piece by Lauren Rabinovitz suggests that the live-action segments are further evidence of McCay the formalist. McCay’s comics are more focused on investigating and experimenting with the medium than the story itself. He was never afraid to call attention to or play with the structure of his comics, shattering panel borders and letting his hungry protagonists devour the letters from the strip’s title. So perhaps the scenes of McCay at work reflect the artist’s belief that the process and experimentation are as important as the finished product.

There’s an odd little moment before the animation begins in earnest. After McCay gathers his friends together and starts the camera rolling, an image of McCay’s character Flip appears line by line. But instead of continuing directly into the rest of the animation, the film then shows us McCay’s hand drawing the exact same image of Flip and sliding it into a three-sided wooden box, presumably to be filmed. It’s as if McCay is taking one last opportunity to remind his audience that no matter how magical the following scene may appear to be, he did actually draw the whole thing. The drawing of Flip is labeled “No. 1” referring back to McCay’s promise of four thousand drawings. The drawing of Flip suddenly goes from black and white to color. Since color film had not yet been invented, the film itself had to be painted by hand, one frame at a time.

Among the main characters in the Little Nemo comics and the animation is the Imp, an unfortunate racist caricature. In the strip, he is a boy from a tribe of cannibals who speaks either incomprehensible nonsense or fractured English. Fortunately, the Imp does not do anything particularly offensive in the animation and, like all of the characters, he never speaks. But he is still drawn as a sterotype of a native African, an image that would likely not have raised an eyebrow at the time of the film’s debut but looks horribly dated and ignorant today. I certainly do not approve of such imagery, but I also believe that art should be judged in the context of its time and not solely on the basis of whether or not it contains such problematic characters. Trying to ignore or erase the existence of racism in the past will neither change the fact that it happened nor prevent it from occurring in the future. If knowledgeable adults can be allowed to watch films like Gone With The Wind in spite of its rather idealized vision of the American South and the slave experience, then they should be able to watch Little Nemo (and Coal Black and De Sebben Dwarfs, but that’s another article.)

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As the animation starts, the words “Watch me move” appear above Flip’s head, which is pretty much all the animated segment of the film is. There is no plot whatsoever, just the characters cavorting about. Animation was still such a new thing at the time that audiences could be entertained just by the novelty of seeing drawings brought to life. Much of the animation consists of the characters chasing each other around, assembling onscreen, and magically distorting like funhouse mirror reflections. As the animation comes to an end, the camera zooms out to show McCay’s hand holding the final drawing, triumphantly labeled “No. 4000.”



So if there’s no story to speak of, what makes Little Nemo so special? As with McCay’s comics work, the visuals are what stand out. Not only is Little Nemo one of the earliest examples of an animated short; it’s also one of the most sophisticated of the early animated shorts. McCay’s drawings are amazingly detailed, and yet they move surprisingly well. From his very first actions of removing the cigar from his mouth and waving away the smoke, Flip looks like he exists in three dimensions. Details like Flip’s spiky tufts of hair and the Imp’s jewelry stay consistent as they run around. The distortions of the characters are not haphazardly drawn. They stretch and squash according to particular rules. While parts of their forms elongate, others compress at the top or bottom of the screen, depending on the direction they’re being stretched in. The motion isn’t always perfect: McCay seems to have trouble keeping Nemo’s large hat moving convincingly as he turns or bows his head. There are some jumps in the animation, which may be due to parts of the film being lost or damaged beyond repair over the decades. These are minor flaws though, and do not detract from the overall amazing quality of the work.

The blurb from the National Film Registry, along with many animation fans, notes how technically superior Little Nemo is t animated films that came before it. What I find equally stunning is how superior ir is to films that came after it. McCay would go on create more animation including Gertie the Dinosaur, widely regarded as the first animated character with true personality, but it would be years before the rest of the animation world would catch up with McCay. Throughout the 1920s and into the 1930s, all American animation would utilize a much simpler style of drawing. Why? Because animation was becoming a business, a transition that McCay took a very dim view of. McCay saw the potential of animation to become a new art form and even imagined a day when the public would be so accustomed to moving art that they would regard works like the Mona Lisa as curious, static relics of a bygone era. But animation was growing into a studio product, and one man reportedly taking four years to make two minutes of animation was not a financially viable model. Dismayed by the commercialization of the medium, McCay later chastised his colleagues at a dinner held in his honor and wished them bad luck with their future endeavors.

To be selected for the National Film Registry, a film must be deemed significant either historically, aesthetically, or culturally. Little Nemo is a film that fits all three criteria. It is historically significant as an early work of American animation by one of the first masters of the medium. It is aesthetically significant because its visuals are literally years ahead of their time. And it is culturally significant both for helping to introduce the American public to animation and the animation process, and for influencing a new generation of animation pioneers, including – but certainly not limited to – Walt Disney. Little Nemo is certainly deserving of a place in the National Film Registry, where it can continue to amaze and inspire future animators for years to come.

Trivia Time! I’ll be pretty surprised if anyone – aside from a few of my animator friends – is familiar with the answer to this week’s trivia question. Little Nemo was one of two animated films to be picked for inclusion in the National Film Registry for 2009. What’s the name of the other film?

Copyright has expired on this film, but the images are taken from the DVD Animation Legend Winsor McCay

Tuesday, January 5, 2010

Thoughts on "The Princess and the Frog"

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Before I get to my musings on Disney’s latest, I’m going to announce the winner of IPC’s first trivia contest, which illness prevented me from doing last week. Our winner is markwilliamsjr, who correctly identified “Love” from Robin Hood as the song in Fantastic Mr. Fox that makes reference to another animated film with foxes in the starring roles. Check at the end of today’s article for a new trivia challenge.


It’s no secret that I’ve been looking forward to The Princess and the Frog. Disney movies were what got me interested in animation in the first place and I have eagerly anticipated the studios return to their roots with a new hand-drawn feature. Plus, it felt pretty good to know that many more little girls would soon have a Disney princess who looked like them. But as the release date drew near, I was feeling conflicted. I liked a lot of what I was hearing about the film, but most of the trailers I had seen weren’t quite winning me over. I wanted the film to succeed and prove that hand-drawn feature films could still be successful. But at the same time, I worried that the film was going to be bogged down with unappealing sidekicks and suffer from all the same mistakes as the films that led to Disney kicking traditional animation to the curb. So when my husband and I finally found the time to see the movie, I was both excited and worried. Happily, the film soon put my fears to rest and gave me hope that Disney was really coming back.

The Princess and the Frog is Disney’s old recipe for success, with enough new ingredients tossed in to keep it fresh. The one that’s getting all the attention, and not without reason, is that the film features Disney’s first African-American princess. The New Orleans setting also gives the film a distinct flavor that helps it stand out, giving direction to story, visual, and music. It sits comfortably alongside the previous Disney fairy tales, but avoids feeling like a by-the-book retread.

One element the movie handles particularly well is making both of its protagonists interesting people with their own problems to work through rather than one being the person who needs to grow and change over the course of the story and the other being more or less an object of pursuit. Tiana is the daughter of working class parents. Her one wish is to realize her late father’s dream of owning a restaurant. In her eyes, her problem is that she needs money to make this happen. But her real, internal issue is that her pursuit of this dream has caused her to shut out almost everything else in her life except work. On the other end of the social spectrum is Prince Naveen, a foreign royal visiting New Orleans. Naveen is theoretically in town to meet, woo, and marry a young woman from a wealthy family, but he’s not particularly interested in doing so. It’s not out of any romantic dreams of true love; Naveen simply doesn’t want to settle down or stop having fun, despite the fact that his carefree pursuit of the good life is the very reason he needs to marry money. Naveen’s parents, disgusted by his spendthrift ways, have cut him off. So if Naveen wants to continue enjoying the lifestyle he’s accustomed to, he needs to find a new source of cash.

It should come as no surprise that these two characters don’t exactly fall in love at first sight. It doesn’t help the situation that by the time Tiana meets Naveen, he’s had a run-in with the nefarious Dr. Facilier and been transformed into a frog. The characters’ initial relationship with each other is based solely on self-interest and lies. Naveen outright lies to Tiana about his financial situation, promising a monetary reward if she kisses him and breaks the spell. Tiana isn’t quite as bad, but once she realizes that Naveen could provide her with the money she needs for her restaurant, she doesn’t exactly correct his mistaken notion that she is a real princess and not just in costume. The rocky start to their relationship makes for some pretty entertaining moments as they slowly become friends and eventually start to fall in love. One of the nice twists that keeps the story from feeling too familiar is that Naveen, ostensibly the less sympathetic of the two characters, ends up being the first to realize that the life he’s been pursuing may not be the path to true happiness after all, while Tiana takes nearly the whole movie to get her priorities straight.

The rest of the cast fares pretty well too. Particularly notable is Dr. Facilier the “shadow man.” His voice is provided by Keith David, who also voiced Goliath on Gargoyles. David is just phenomenal here, giving the main villain a dark charm and fast-paced energy that is reflected in movements that border on rubber-hose animation at times. The cast is generally a nice balance between voice and “face” actors, none of whom turn in a bad performance. One of my biggest concerns based on the trailers was that Ray, the buck-toothed Cajun firefly, would get on my nerves. But thanks in part to a very solid performance by the ubiquitous Jim Cummings, Ray is genuinely appealing and his personal story adds a good variation on the film’s central themes of believing in your dreams and the power of love.

The movie packs a lot of visual punch as well, retaining much of the appeal of past hand-drawn Disney films while adding in a few new surprises. There’s plenty of nicely observed detail, from Tiana’s skeptical expressions and hesitant body language when she first encounters the prince turned frog to the intricate metalwork on the balcony where they meet. Lighting plays a big role in setting the mood of each scene: sunlight gleaming through various colored glass bottles, Ray and his firefly clan lighting the protagonists’ way through the bayou, and the sunshine streaming in through the roof of the run-down building that Tiana hopes to turn into her restaurant, which both highlights the dusty, dilapidated condition of the place and casts the scene in the glow of Tiana’s hopes. Tiana’s nearly achieved dream also kicks off her “I want” song and one of the film’s two big stylistic departures. As Tiana sings “Almost There,” the Art Deco illustration that has been the physical touchstone for her dream comes to life. Such flat, graphic animation is nothing new, especially since Flash came along. But what’s truly impressive is that Tiana in particular never feels like a two-dimensional paper cutout. Even as the animation style changes, she still feels like a living, dimensional character. The scene was supervised by animator Eric Goldberg, who also headed up the Hirschfeld homage “Rhapsody in Blue” sequence in Fantasia 2000. The movie’s other visual extravaganza is Dr. Facilier’s musical number “Friends on the Other Side.” Facilier seals the devil’s bargain that will turn Naveen into a frog as the scene shifts to a black-light nightmare, complete with singing masks and dancing voodoo dolls.

Despite its strengths, The Princess and the Frog is by no means a perfect movie. One of my biggest gripes was with the designs of Naveen and Tiana as frogs. While they both move and emote well enough, the look of the characters just feels a little over-simple to me, like it could have used a little more finessing and detail. Randy Newman, who provided the songs for several of Pixar’s films, composed the film’s score and musical numbers. The overall score is something of a mixed bag. The New Orleans flavor is there, but the tunes themselves range from toe-tappers to pretty melodies to completely forgettable ditties. It’s worth noting that my husband, who is not a fan of the musical genre, liked the songs, but I found the majority of them merely OK. Borrowing Randy Newman may not have been a bad idea, but it there’s one thing that I wish Disney could learn from Pixar’s movies, it would be subtlety in storytelling. Though the story does keep the connection between race and social class from overpowering the story without eliminating it altogether, the main themes are much more blatantly stated. I look at a film like Up where so much is conveyed without words and where Carl never has to come out and say “My wife died,” or “I don’t need physical objects because I have my memories,” or “I have to stop living in the past and make new connections with people,” and I wonder why Disney can’t have a film where the theme is “Never lose sight of what’s important” without having characters literally say those words, let alone clarifying that love is what’s important. This is still a strong return to form for Disney that does a lot more right than wrong. But there are still problems, which I hope Disney will be aware of the next time they tackle a classic fairy tale.

The task of “saving” hand-drawn animation is a lot for any one film to take on. It’s not entirely a true picture of the state of the industry either. Whatever happens, hand-drawn animation will still be around, courtesy of other countries, independent animators, TV shows, advertising, and any number of other sources. At most, what’s riding on the success of The Princess and the Frog is the future of American theatrical hand-drawn animation, assuming that if Disney can’t make it work, other studios won’t bother to try. Even then, it may be only a matter of years before a new success or failure comes along and changes the future of the medium once more. I can’t tell you if The Princess and the Frog will “save” hand-drawn animated features in the U.S., whether audiences will go to see it in big enough numbers to make it a success or ignore it in favor of another film, if home market and merchandise sales will be good enough to make more such film seem commercially viable. What I can tell you is that The Princess and the Frog is a good movie with some fantastic visuals, engaging characters, and a fun story that make it well worth seeing.


Trivia Time! Disney’s return to hand-drawn fairy tales brings with it several nods to previous Disney films. You may notice the magic carpet from Aladdin being shaken out from a balcony in one of the film’s first shots. You’ll almost certainly recognize one of the Mardi Gras floats that shows up closer to the end of the film as King Triton from The Little Mermaid. And if you’re familiar with some of the people behind the scenes at Disney, you might spot John Musker and Ron Clements – the directors of Mermaid, Aladdin, and The Princess and the Frog - tossing beads from the Triton float. But these aren’t the only in-jokes in the film and there’s another one that really warmed this old Disney fan’s heart. It has to do with the name of Louis’ band towards the end of the movie. What’s the name of the band and why is it a Disney in-joke?

Once again, the answer is not too hard to find online, should you choose to do so. The first person to post the correct answer will be named in the next article, with a link to the winner’s website.

Tuesday, December 8, 2009

The Bluth Factor: The Land Before Time

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After reviewing both Rock-A-Doodle and All Dogs Go To Heaven, I thought I kind of owed it to the Sullivan Bluth Studios to take a look at one of their more successful films. The Land Before Time, a tale of five young dinosaurs who set out in search of greener valleys, was one of Bluth’s biggest commercial successes. Despite mixed reaction from the critics, the movie performed well at the box office and furthered Bluth’s goal of providing meaningful competition for Disney. The Land Before Time was released the same weekend as Disney’s Oliver and Company and although the Disney film ultimately won the battle for gross domestic earnings, the Bluth movie had the more successful opening weekend and a higher worldwide gross. Over the years, the movie’s legacy has become somewhat muddied; it is the current reigning champion of direct to home market sequels with no less than twelve to its name, none of which had any involvement from the Sullivan Bluth crew. So twenty-one years after its original release, how does the original film hold up? Surprisingly well.

Littlefoot is a baby brontosaurus*. His family consists of two grandparents and his mother. With no father in sight and the elder dinos presumably past egg-laying age, Littlefoot is introduced by the narration as the tiny herd’s only hope for the future. (He is not the last of his kind, as Roger Ebert has mistakenly stated in both print and television reviews of the film, then pointing out the supposed inconsistency of the narration later claiming that many generations of descendants of all five dinos continued to thrive for years to come. The movie doesn’t go out of its way to make the distinction, but it’s bugged me for years that a famous film critic – for whom I otherwise have nothing but respect – somehow got this wrong when I understood it at age ten.) A food shortage has forced all of the dinosaur herds to travel in search of the legendary Great Valley, a place of abundant vegetation where no dino will ever go hungry again. Life soon becomes even more difficult for Littlefoot when an earthquake separates him from his grandparents and his mother is fatally injured (either by the earthquake or in protecting her son from the rampaging tyrannosaurus “Sharptooth;” the movie doesn’t make it clear which). The newly orphaned Littlefoot must lead his newfound friends – Cera, Ducky, Petrie, and Spike - to the Great Valley or face starvation as food grows more and more scarce,

Littlefoot may not be the most compelling protagonist ever, but he works for the purposes of this story. His plight is sympathetic and his performance – both vocal and visual – is convincingly childlike and appealing. His biggest heroic quality is his concern for the other dinosaurs, which is what keeps him going after he loses his mother and spurs on his progression not only towards the Great Valley, but also towards adulthood, the transition from being taken care of to taking care of others. He is persistent, good at coming up with a plan, and the only one of the dinosaurs who knows the way to the Great Valley, the last fact being chiefly responsible for his status as the group’s leader. The narration outright says at one point that the main reason that the other dinosaurs continue to follow Littlefoot after he is proven very wrong in his belief that Sharptooth is dead is that he is the only one who knows how to get to the Great Valley. This is odd, since the directions for reaching the Great Valley are essentially “go in one direction past two landmarks.” So if the other dinos really thought that Littlefoot was an incompetent leader, they could probably have learned the path to the valley for themselves and ditched him. But Littlefoot is a good leader, even if those qualities don’t come out until later on.

The dinosaurs who follow Littlefoot to the Great Valley mostly fall into the category of “comic relief,” with one exception. Duck the parasaurolophus and Petrie the pteranadon are both intended to provide lighter moments in the story. They are kind of the same character, both very high energy and very small. Ducky is more enthusiastic, ending a lot of her sentences with a happy “Yup, yup, yup.” She is the one character who occasionally becomes more irritating than adorable. Petrie is the more neurotic of the two, due largely to the fact that he cannot fly. Rounding out the comic characters is Spike the stegosaurus. Spike is basically a big puppy dog, mainly concerned with eating and sleeping. He is loyal and capable of helping out when the group needs some muscle, but he doesn’t speak and mostly does what the others tell him to do. The depiction of one of the little dinosaurs as more of a pet than a child doesn’t bother me as much as the same situation with a very similar character did in Disney’s Dinosaur, mostly because Spike is a newborn baby. Ducky discovers him as an egg about to hatch with no other dinosaurs around. So Spike’s limitations could be due to his extremely young age rather than his whole species operating on a lower level than most other dinosaurs.

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Little Cera the triceratops is the remaining character in Littlefoot’s tiny herd. She is the “Grumpy” of the film and it’s not just because of her bad attitude. She has the strongest personality of any character in the movie and it gets her into nothing but trouble. She is proud, self-centered, overconfident, and even downright mean to Littlefoot, going so far as to insult his dead mother. Because of this, Cera is the only character who undergoes real change over the course of the film. Littlefoot may have to learn to survive without his mother and Petrie may need to figure out how to fly, but Cera must undergo an alteration of her personality, which includes one or two blows to her sizeable ego. Cera also serves as a good counterexample to Littlefoot’s good leadership. When she convinces the other dinosaurs to follow her down an easier path that Littlefoot insists is the wrong way, she fails to even notice when first Petrie, then Ducky and Spike fall behind and soon all find themselves in dire peril. This allows Littlefoot to be the hero and come to their rescue and Cera’s as well, after she runs into some unfriendly dinosaurs.

The rest of the cast is made up of very secondary characters. Littlefoot’s mother is exactly what you would expect her to be: loving, protective, and self-sacrificing. His grandparents barely have any lines and serve almost no purpose in the story beyond ensuring that Littlefoot will have someone waiting for him when he reaches the Great Valley. The menacing tyrannosaurus Sharptooth is less of a character than a monster. He never talks or shows any interest in anything besides attacking and devouring other dinosaurs.

Part of what keeps The Land Before Time on the right track is its simple, straightforward plot. Littlefoot’s goal is always to get to the Great Valley. He may have to accomplish additional tasks along the way: get his friends out of trouble, escape from Sharptooth, figure out how to go on without his mother, and so on. But from the minute that the food shortage is first mentioned, it’s completely clear that Littlefoot’s main job is to get from point A to point B. He and his friends may have a number of reasons for wanting to get to the Great Valley, reuniting with their families being a big one. But the main motivation for their journey remains as clear as their destination: if they do not make it to the Great Valley, they will die of starvation.

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This may sound pretty grim, but the film actually does a good job of keeping its tone from becoming either too bleak or too light. The life or death nature of the dinosaurs’ plight is mostly confined to the narration. The characters talk about being hungry from time to time, but we never see them grow thin or weak from lack of food. On the flip side, the comedy of the movie is kept secondary to the main drama and the more comedic characters all have some part in the story beyond just providing laughs. The emotional touchstone of the film is, of course, the death of Littlefoot’s mother and aside from one cheeseball line of dialogue that threatens to break the mood (“Let your heart guide you. It whispers, so listen closely.”), it’s pretty effecting. Much of this is due to a very understated and sincere performance by then child actor Gabriel Damon. Littlefoot’s lines are appropriately childlike and his grief never becomes over the top. He insists to his mother that she can get up, but his tears and breaking voice suggest that deep down, he knows that she can’t and never will again.

I can remember print ads from when this movie was in theaters quoting a critic who dubbed the film “a prehistoric Bambi.” This wasn’t surprising; most animated films that feature a young animal whose mother dies are going to get compared to Bambi. What did surprise me seeing the film for the first time in years is just how much of the film is an homage to Bambi. While it doesn’t follow the exact same plot as the other film and there are also nods to other classic Disney movies – most obviously the “Rite of Spring” sequence from Fantasia, Bambi was clearly a big inspiration for the artists working on The Land Before Time. There are obvious echoes of big moments, like the death of Littlefoot’s mother and the shot moments before where Littlefoot is searching for her and calls out with dialogue very similar to Bambi’s in the analogous scene from that movie. There are smaller bits that feel very familiar, like the prehistoric creatures that crowd around to observe Littlefoot’s birth the way the woodland animals gathered to meet the newborn prince of the forest, the one visiting beast that looks into Littlefoot’s mouth as he yawns just like Thumper stole a glimpse at baby Bambi’s tonsils, and even the tiny pteradactyls fighting over a berry, which is reminiscent of two baby birds doing the same thing in Bambi. From time to time, a caught a subtle staging device that also seemed to be pulled from Bambi. When Littlefoot and Cera fight while the other dinosaurs watch, the shadows of the two combatants pass over the onlookers, much as the shadows of Bambi and rival buck Ronno fall over Faline while she watched them compete for her. Keep in mind that many of the artists working at Sullivan Bluth Studios at the time were people with a huge amount of respect for the older Disney films and in some cases, people who had left the Disney studio because they felt Disney was no longer making movies of that kind. In this case, the imitation of Bambi is definitely a very sincere form of flattery.

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Since all of its protagonists are juvenile dinosaurs, the movie features a high level of cute. Littlefoot and his friends all have eyelashes and cute little round ears, which I kind of doubt are accurate to paleontologist’s view of what infant dinosaurs looked like. Cute is usually a matter of personal taste and in this case, I think the character designs generally stay on the right side of the line between “awww” inspiring and nausea inducing. What bugs me more than the characters’ eyelashes, rosy cheeks, and baby faces is their size. I’ve seen enough artist’s renderings, pseudo-documentaries, and actual fossils to know that baby dinosaurs were tiny in comparison to their gigantic parents. But Petrie is small enough to walk around atop Littlefoot’s head, Ducky is barely half his size, and Littlefoot himself is usually no bigger than his mother’s head. I say usually because there is some inconsistency in the film regarding the characters’ size relative to each other, other dinosaurs, and certain objects. I can understand the desire to make the main characters small to emphasize their vulnerability in the big savage world they must journey through. But all of them are so miniscule that I started to wonder whether the real reason the dinosaurs died out was because they kept accidentally stepping on their own young. Regardless, the artists at Sullivan Bluth Studios did some of their best work on this film, from the appealing scampering of the baby dinos to the huge and majestic adult dinosaurs to the world they all inhabit, at turns harsh and beautiful.

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There’s an odd subplot to the film about the rather racist attitude the dinosaurs have towards each other. They tend to keep to their own kind, so much so that shortly after Littlefoot meets Cera for the first time, her father steps in and sternly informs the both of them that “three-horns don’t play with longnecks.” (The films has the dinos use cutesy descriptive terms to identify the various species.) It’s a message that Cera takes very much to heart. The weird thing is that Littlefoot’s own mother is equally in favor of this separation of the species, for no reason other than that it has always been that way. I’m not suggesting that the film implies that this is a good thing; far from it. Part of the point of the film is that Littlefoot bands together with four different dinos, all of different species, in order to find the Great Valley. But I feel like there’s a scene missing towards the end where the adult dinosaurs realize the error of their ways. I’m not asking for a big speech about the importance of dino diversity. I just think Cera’s father in particular should have a moment where he looks at his daughter happily playing with her new friends and realizes that she never could have made it back to her family if she hadn’t joined up with these four other dinosaurs with their various abilities that helped all of them to survive. Ducky’s parents do seem cool with the idea of adopting the evidently orphaned Spike, but since Daddy Topps was the big proponent of this faulty notion, I think he should have been made to see that he was wrong in the end. This part of the story was evidently more prominent in earlier drafts, to the point where the kid dinos initially didn’t get along and had to learn to do so. But in the final film, Cera is the only one who has this problem. The rest of the young dinosaurs are fast friends almost from the moment they meet.

The Land Before Time is not a musical. It’s a surprising choice given the success of Bluth’s previous feature An American Tail and its hit song “Somewhere Out There.” It may have been a decision by Bluth, Steven Spielberg, George Lucas – the last two being two of the film’s executive producers – or some combination of the three that singing dinosaurs would tax the audience’s suspension of disbelief a little too much. Or maybe Bluth, his co-producers Gary Goldman and John Pomeroy, or some other member of Bluth’s team wanted to break out of the musical mold. Whatever the reasoning, the film features just one song. “If We Hold On Together” plays in instrumental form throughout the film, but is only heard with lyrics over the end credits, sung by none other than Diana Ross. It is a very pretty song, though it never achieved quite the success that “Somewhere Out There” did. The film’s score is by prolific composer James Horner, whose other screen credits include everything from Titanic to two of the Star Trek movies to Balto, and creates the right balance of emotion and whimsy.

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If there’s one main problem that The Land Before Time suffers from, it’s the oddly disjointed feeling of the narrative. Some parts of the film feel more like isolated incidents that don’t quite connect up with the whole. The biggest comes towards the end when Littlefoot, just after leading his friends to a major victory, despairs of ever finding the Great Valley. There’s no transition between these two scenes to suggest why Littlefoot would feel this way after one of his biggest successes and as a result, the events seem strangely unconnected. This could possibly be the result of some of the scenes that were cut from the film. Bluth and Spielberg reportedly had some very different ideas about what this movie should be, some of which resulted in late changes to the film. About ten minutes of footage – mostly featuring the young heroes in danger and Sharptooth being scary – were cut to make the film less frightening for young viewers, leaving the film’s final running time at just over an hour. Including these missing scenes might have made for a smoother storyline, but since those scenes have never been shown to the public, I can only say that the end product has parts that never quite connect up.

The Land Before Time never reinvents the wheel, but perhaps that’s part of the reason why it was successful. The simplicity of the story actually becomes one of its strengths, helping the film to avoid the convoluted plots that caused trouble for many of Bluth’s later movie. By combining the talents of the studio’s artists with inspiration from classic animated films and tying it all to the kid-friendly hook of dinosaurs, Bluth succeeded in making a crowd-pleasing movie that, while not perfect, remains entertaining to watch.


*Yes, I know that technically he's an apatosaurus, but "brontosaurus" is still considered a legitimate generic term for any sauropod dinosaurs. And I just plain like it better. "Brontosarus" means "thunder lizard," which conjures up images of creatures so massive that their footfalls sounded like thunder. That is cool. Aside from lacking many of the hard consonants that make "brontosaurus" just plain sound cool, "Apatosaurus" means "deceptive lizard," a name derived from the fact that it's bones were easy to confuse with those of other dinosaurs. That is lame. So even if it's not technically correct, the ten year old in me is sticking with "brontosaurus."


All images in this article are copyright Universal Pictures.

Tuesday, December 1, 2009

A Short, Of Sorts - Pixar's "George and A.J."

The week of Thanksgiving, with its feasts, visits from friends and relatives, and vacation time for my husband, has left me behind in my writing. I have a film review and a book review in the works, but for now, please enjoy my short comments on this short piece of animation.

Pixar’s George and A.J. was originally available as a special feature for customers who purchased Up through iTunes and has been making the rounds on the internet for about a week now, so perhaps you’ve already seen it. It’s a short cartoon about the two nurses who were supposed to take Up protagonist Carl Fredrickson to the Shady Oaks Retirement Village, only to be thwarted by Carl taking to the skies, house and all. The story shows the impact of Carl’s departure on George, A.J., and the local seniors.





As you may have noticed, this cartoon is pretty different from most of the other Pixar shorts like Partly Cloudy - the short that ran alongside Up in theaters, or Dug’s Special Mission - the short that debuted on the film’s DVD and Blu-ray release. It’s hand-drawn rather than computer animated. There is very little actual animation and no real lip-synch. And the voice cast is different. What’s going on here?

My theory, which a lot of animation fans seem to share, is that this “short” wasn’t really intended as a fully animated short, but an animatic. An animatic, also called a story reel or a Leica reel (after the German camera brand “Leica”), is a version of an animated film, short, TV show, or other project in which the storyboards are filmed and edited together to make a simple “rough draft” version of the final film. A “scratch” dialogue track will usually be recorded as well. This is a temporary version of all the dialogue in the film, usually acted by story artists or other people around the studio. The animatic is useful for showing interested parties how the film is shaping up and for checking to see how the story reads on film. Storyboards on their own can give the filmmakers some idea of what’s working and what isn’t, but an animatic can provide additional insight into how well the various ideas are working without the benefit of the story artist being there to pitch and explain them. Are the characters interesting? Is the story clear and easy to follow? Do the camera angles help to explain the action and emotion of the scene? Does he pacing of each scene work? Do some scenes go on too long or end too quickly? With the help of the animatic, these questions can be answered and chances can be made before the costly and time-consuming process of animation begins.

If George and A.J. is an animatic, it’s a very polished one. Most animatics are not in color, except for some special cases, such as when they are being used to pitch the idea to studio higher-ups. Computers have made it easier to depict important movements in animatics, allowing artists to move characters and objects around over a background or even create simple animations – usually just two or three drawings, without having to redraw the entire scene. Even so, George and A.J. features a lot more detailed motion than the average animatic, such as the way George and A.J.’s car tilts slightly as it comes to a stop or the motion graphics that lead in to the news story about Carl’s great escape. While I don’t know for certain, I suspect that some version of this animatic was used to pitch the idea for a short, but never got approved for full animation. Then when a bonus feature was needed for the iTunes release of Up, the animatic was pulled out, possibly reworked a little, and presented as a short cartoon.

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Why wasn’t George and A.J. made into a fully animated short? I don’t really know. One possible reason is that the characters were thought to be too obscure. George and A.J. have just one brief scene in Up, while Dug – who stars in the short that was made for the film’s home release - is a very important character, as well as the most merchandised one from the film. It’s not clear whether George and A.J. would have been hand-drawn or computer animated had it been made as a full-fledged short. If computer animation was the ultimate goal, then maybe it would have been too expensive. Dug’s Special Mission uses existing character models and sets from Up. While some of the characters, props, and sets in George and A.J. could have been reused from up, the reporter, the various old folks, their houses, the cat lady’s cats, and all of their various methods of escape would have to be designed and built, costing both additional money and additional time that may not have been available. The Wikipedia article about the short points out a couple of inconsistencies between the short and the movie, though none of them are so crucial to the plot of the short that they could not have been altered. There could be any number of reasons why the short didn’t get further along in production, and unless Pixar decides to tell us, we may never know.

So now that we have an idea of why George and A.J. looks the way it does, the remaining question is “Does it hold up?” Can the appeal of the story and characters overcome the lack of Ed Asner and full animation? I think so. I really like the idea of Carl’s example inspiring other seniors to figure out ways to make their homes mobile and take off. It may not be very profound or even the best short Pixar has ever produced, but it has enough fun ideas to fill out its allotted time. My one wish is that there was some kind of clip of the director before the short explaining why it looks the way it does. I can make an educated guess, but I can’t help but worry that some people might be led to believe that Pixar just doesn’t know how to do hand-drawn animation or that this is an example of what it looks like when they “use their computers” to make traditional animation. That one gripe aside, George and A.J. is worth a look. It’s both and entertaining short film and an interesting look into one part of the animation process.

All images in this article are copyright Disney/Pixar.

Tuesday, November 17, 2009

The Bluth Factor: All Dogs Go To Heaven

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Right up until the end, the late 1980s were a good time for Don Bluth. After the disappointing box office performance of The Secret of NIMH and some intriguing experiments in fully-animated video games that ran up against the collapse of the industry in the first half of the decade, Bluth partnered with businessman Morris Sullivan to form Sullivan Bluth Studios. The new studio had two bona fide successes under its belt with An American Tail and The Land Before Time. By the end of 1988, the studio was working on its next feature: All Dogs Go To Heaven. Unfortunately, All Dogs Go To Heaven marked the start of a slump for Sullivan Bluth Studios, in part because Bluth and crew’s desire to get Disney back to producing quality films by providing them with strong competition worked a little too well. The Land Before Time had proved to be a worthy opponent for Disney’s Oliver and Company released the same year, the latter outgrossing the former by only around $5 million. But the following year, Disney the sleeping giant was fully awake and quickly set about stepping on Sullivan Bluth and their latest film. Disney’s The Little Mermaid beat out All Dogs Go To Heaven both critically and commercially. The Bluth film made just $26 million dollars in its US release, compared to Mermaid’s roughly $84 million. It eventually recovered through strong video sales, but the damage was done. Investor Goldcrest Films seemed to have lost faith in Sullivan Bluth’s ability to deliver a crowd-pleasing movie, judging from the number of test screenings and last minute changes their next film was subjected to. That film turned out to be Rock-A-Doodle, which had even less success with critics and audiences than All Dogs Go To Heaven did, forcing the studio to declare bankruptcy.

If it hadn’t been for Disney’s successful return to the animated fairy tales that had made the studio famous, would All Dogs Go To Heaven have been a box office hit? My guess is no. While sharing its release day with The Little Mermaid may have drawn audiences away, All Dogs Go To Heaven had plenty of problems of its own. It’s a confusing, unattractive mess of a film that marked the beginning of a downturn for Bluth’s movies in quality as well as financial viability.

The film gets off to a confusing start, as dachshund Itchy tries to break his “boss” and best friend Charlie out from behind a pipe in an underground tunnel for reasons not immediately clear. The dogs get shot at by unseen assailants in the course of their jailbreak from what turns out to be the city pound. The upbeat music identifies the scene as comedy, the first of several that will treat life and death as laughing matters in a way that never quite works. Then the scene shifts to a grounded boat on the Louisiana bayou in the year 1939. The time and place have very little bearing on the story, so the bit of text identifying them is largely useless. The boat serves as a canine casino, where the patrons are watching a literal rat race and betting on the outcome. The race ends, the few winners claim their meager steak earnings, and the dogs complain that they’re being ripped off. About five minutes in, Charlie and Itchy make their appearance at the club and the threads of plot are slowly tied together.

Charlie is part-owner of the casino. He was on “death row” before Itchy helped him break out, but now he’s back, to the delight of the club’s patrons and the dismay of Charlie’s partner Carface. Carface wants the club to himself, so he decides to get rid of Charlie, permanently. For some reason, he first makes a show of convincing Charlie that he is still a wanted dog and that the first place “they” will look for him is at the casino, so Charlie should take his share of the steaks and set up shop elsewhere. He then takes Charlie to Mardi Gras (one of those few references to the story’s Louisiana setting), gets him drunk, has him blindfolded, and hits him with a car. Sound confusing? It is. We have no idea why Charlie was on “death row” or who “they” are who might come looking for him. The fact that he was at the pound seems to suggest that he was picked up by the local dogcatcher, but why would humans look for Charlie at a dog betting parlor they are presumably unaware of? Charlie claims he was “framed” for whatever his crime was, but we never learn if this is true, who might have framed him, or why. And why does Carface go through all the trouble of giving Charlie a big sendoff when his plan all along is to kill him? Who is Carface trying to fool?

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Anyway, Charlie’s death takes place offscreen and we just see the car fly off a pier and into the water. (This scene and Charlie's later nightmare were trimmed down to ensure a "G" rating for the film.) Charlie zooms through some effects animation and is deposited at Heaven’s door. Because Charlie is a dog, he is assumed to be a good and loyal creature and therefore gets a free pass into Heaven. Finding his afterlife completely boring, Charlie manages to keep the canine angel who shows him around Heaven distracted long enough to wind the watch that represents his life and return to the mortal world. In another bit of unnecessary complication, Charlie enters Heaven wearing another watch that Carface gave him as a parting gift. The only difference between the two watches is that one hangs from a red band and the other has a blue band. There is a moment where Charlie exchanges one watch for the other, but since little effort is made to call the audience’s attention to the gesture, the whole thing is just confusing.

Alive once more, Charlie hooks back up with Itchy and starts plotting to take down Carface. He figures that his ex-partner must be running some kind of scheme for the club to have done so well while Charlie was doing time and goes to investigate. Carface does indeed have an ace up his sleeve in the form of a little human girl named Anne-Marie who can talk to animals. (The dogs can only understand other dogs.) Carface has her ask one of the rats which rat will be winning the next race and uses that information to fix the odds. Seeing his opportunity to both ruin Carface and enrich himself, Charlie “rescues” Anne-Marie. He spends most of the remainder of the movie using her pretty much the same way Carface did while trying to convince her – and possibly himself – that he isn’t.

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The trouble with Charlie is that he neither particularly likeable nor very interesting. He is a scoundrel. His biggest ambition is to have his own casino and put Carface out of business and he’s perfectly willing to toy with Anne-Marie’s hopes and dreams to get what he wants. That would all be fine if Charlie had some hook that him interesting or admirable in spite of his questionable morals. But Charlie is not smart or charming or even ruthless enough to be compelling. He spends most of his time using Anne-Marie and berating Itchy, his only real friend in the world. He is not so clever in manipulating Anne-Marie that his intelligence becomes an admirable trait. Rather than carefully stringing her along, Charlie only does anything nice for Anne-Marie when she is obviously miserable or outright threatening to leave. I had mistakenly remembered that Charlie “reads” her “Robin Hood” (actually a copy of “War and Peace” held upside-down) as a bedtime story as part of a plan to convince her that he – unlike Carface – will be using at least some of the profits from gambling with her help to aid the poor. But actually, the idea of giving the money to the needy is something Charlie comes up with on the fly when Anne-Marie accuses him of being just like Carface and it is Anne-Marie who makes the connection to Robin Hood.

Charlie’s goals are all short-lived and largely uninteresting. He wants to break out of the pound and within minutes, he’s free. He barely spends five minutes in Heaven before escaping back to Earth. With Anne-Marie to help him sneak into the various human gambling venues and cheat, he’s soon financially well off and the proud owner of Charlie’s Place. (I can’t figure out why Charlie needs the money, since we see Itchy building their new casino out of scrap cars and it’s established that dogs use steaks as currency.) His real problem is that he is a self-centered jerk and for most of the movie, he makes zero progress on that. Nearly an hour into the film, Anne-Marie finds her way to the home and family she has always longed for. Despite the fact that he already has his casino up and running, Charlie callously uses her affection for him to lure her away. With just over fifteen minutes left in the film, Charlie is still acting totally in his own self-interest, with no regard for what’s best for little Anne-Marie. Because Charlie remains completely selfish for so long, Charlie’s change of character is crammed in at the end of the film rather than revealed gradually over time and feels much less genuine for it.

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Anne-Marie, unfortunately, is just another cloyingly cute little kid manufactured for maximum amounts of adorable. She looks a lot like a very young Snow White. She is an orphan whose one wish is to have a mommy and daddy of her own. She is less annoying than Edmond from Rock-A-Doodle, mainly because she doesn’t have a lisp and isn’t the film’s lead. But like Edmond, she is too generic to be credible as a real character and not a plot device.

What’s particularly disappointing about All Dogs Go To Heaven is how unattractive the films is. There are some attractive backgrounds with a good amount of detail, but much of the film feels strangely oversaturated, featuring weird and unappealing color choices. As with Rock-A-Doodle the animators’ talents at creating convincing weight and appealing movement are still evident. The effects animations are particularly nice, from the streaks of light and bubble that accompany Charlie on his speedy trip to the hereafter to the soft fog on the docks. But the character designs are mostly sub-par, ranging from blankly cute to outright ugly. The weird Technicolor puppies who show up halfway through the film feel more like something from a mediocre Saturday morning cartoon than characters for a feature. And then you have this, which is supposed to be a horse, in case you couldn’t tell:

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The film is a musical and features about five songs; seven if you count the ones that play over the credits. Sadly, there’s not a good number in the bunch. None of the songs are memorable or at all important to the story. The only one that comes close is “You Can’t Keep A Good Dog Down,” which introduces Charlie. It has some entertaining lines, but is hurt by the mediocre singing of Burt Reynolds – the voice of Charlie.

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Probably the worst song in the film is “What’s Mine Is Yours,” in which selfish lout Charlie extols the virtues of sharing to the colorful puppies as they fight over the pizza he’s brought them. The song by itself is bad enough, but what really pushes it over the edge is how little sense it takes for Charlie to be singing about how “the more you share, the more the sun’ll shine.” Is he trying to convince Anne-Marie that he really is the generous individual he pretends to be? Does he want to impress Flo, the dog who takes care of the puppies and is a possible love interest for Charlie? Do puppies just bring out the Barney in him? The movie seems completely oblivious to the irony of Charlie trying to teach anyone how to share what they’ve got. The only humor in the song comes from the pups, who completely forget the lesson once the song ends and pounce on the cake Charlie offers them. The scene feels like a late addition, as if someone felt that the film needed a blatantly moral moment to balance out all the gambling and cheating that fill out the rest of it.

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Story is the Achilles heel of many of the Bluth films and that’s true here as well. While making no progress on transforming Charlie from a self-centered creep to the good and loyal creature a dog is supposed to be, the plot meanders all over the place and gets stuck at a few dead ends along the way. The most well known of these is the infamous “Let’s Make Music Together” number, thanks to the Nostalgia Chick using it as the source for the term “Big-Lipped Alligator Moment,” meaning a scene that has virtually no set-up, makes no sense in the context of the movie, and is never mentioned again by any of the characters once it’s over. It’s a bizarre sequence in which Charlie and Anne-Marie are captured by a tribe of primitive sewer rats who try to feed them to the previously mentioned big-lipped alligator. The alligator becomes taken with Charlie’s evidently melodious howl and decides to sing a duet with him instead of eating him. True to the definition, neither Charlie nor Anne-Marie ever mentions this bit of weirdness again. Granted the alligator reappears later to save Charlie from drowning, but that doesn’t excuse the utter clumsiness with which the earlier scene is jammed into the plot. A scene that confuses the audience and only makes sense when a later scene makes an aspect of it useful is just bad storytelling.

The Big-Lipped Alligator moment isn’t the only confusing moment in the film. Earlier on, Carface is about to send his flunky Killer to sleep with the piranhas as punishment for letting Anne-Marie escape and end up in Charlie’s paws. He only spares his life when Killer tells him that he has “a Flash Gordon thermo-atomic ray gun” which they could use to take out Charlie. But all the two dogs actually accomplish is shooting up a fruit stand. Charlie does appear to be hit a few times, but he’s fine, presumably thank to the watch. Why does Killer have a ray gun? Did ray guns exist in 1939 Louisiana? Why does Carface feel the need to use a special weapon to dispatch Charlie? What is the point of this plot thread?

(Author's Note: After writing this, I came across this article, which offers some explanation for the baffling "Flash Gordon thermo-atomic ray gun sequence. Originally, Carface and Killer were going to go after Charlie with a much less futuristic tommy gun. But partway through the film's production, there was a shooting at a California school in which automatic weapons were involved. Though they aren't mentioned as a specific influence on the changes to this scene, the need to get the film a "G' rating and the tragic death of Judith Barsi, the young actress who played Anne-Marie who was killed along with her parents in a murder-suicide, may have been factors in wanting to remove scenes of more realistic violence from the movie. So "tommy gun" was changed to "ray gun." It explains some of the thinking, but does not excuse the overall oddness and pointlessness of the scene.)

All through the movie, there is evidence of ideas that just haven’t been thought out well. Why does Anne-Marie go for shopping for the new dresses that cynical Charlie claims will make her more appealing to potential parents, only to spend the rest of the movie wearing her same old tattered clothes? Why bother to introduce the cute puppies and Flo and have a lengthy sequence in which Anne-Marie imagines life with new parents who adopt her, Flo, and all the puppies, and then leave their future completely unresolved? Why does Charlie still need Anne-Marie and her talents even after his casino opens? (The implication is that Charlie only uses Anne-Marie to cheat when gambling against other humans, unlike Carface who used her to cheat his own canine customers, though it’s never really clear.) How can Charlie understand the big-lipped alligator when he can’t understand any other non-canine creature in the film? Why do all the dogs in the city care enough about Charlie to rush to his aide when they hear he’s in trouble? Why do some dogs where clothes while others don’t?

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Like The Secret of NIMH, All Dogs Go To Heaven has problems balancing its comedy and drama and making it all feel like one cohesive whole. The movie’s message is that the duration of your life is less important than the good you do with the time you have, and in that context, I guess it makes sense that so many of Charlie’s brushes with death are treated as comedy. But there’s a shadow over Charlie’s return to the land of the living. See, when Charlie left Heaven, he voided the free pass to the pearly gates that he got for being born a dog. He can’t get back into Heaven. In theory he could just keep winding the watch and live forever. But should the watch ever stop, Charlie will die. And if he does die and he can’t go to Heaven, there’s only one option left: Hell. And not a funny, cartoonish Hell full of punishments that only a dog would find horrifying. The Hell revealed in Charlie’s nightmare is a full-on fire and brimstone world of torment that ranks among Bluth’s scariest scenes. I’m not one to say that movies aimed at kids should be completely devoid of anything frightening. The dark edge in Bluth’s films is frequently one of the more interesting aspects of his work. And it too makes a degree of sense. If Charlie being unable to return to Heaven is to mean anything, there has to be a consequence. And since Charlie found Heaven boring, the only possible consequence left is the knowledge that if Charlie dies, he will end up in Hell. But put the comedy and the drama together, and it all falls apart. It just doesn’t make sense to ask the audience to laugh when Charlie almost dies while at the same time telling them that the afterlife awaiting him is one of eternal suffering.

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Perhaps the worst failure of story, even worse than the Big-Lipped Alligator Moment, is the movie’s climax, which takes place in the sinking burning hull of Carface’s boat casino. It starts out well enough. The watch serves its narrative purpose, forcing Charlie to choose between retrieving it and saving his own life or rescuing the unconscious Anne-Marie from drowning. But then, instead of seeing the rescue of Anne-Marie through to the end, Charlie sets her on a wooden plank and pushes her towards a hole in the side of the boat that is surrounded by flames. As if to underline the precarious position he had left her in, Charlie yells “You can make it, kid!” after her. Did I mention that Anne-Marie is barely conscious at this point? So Charlie spends his final seconds of life not braving flames and waves to make sure Anne-Marie gets to safety, but diving after his watch, leaving Killer – of all possible characters - to steer Anne-Marie to shore where her future family is waiting. That’s it? That’s Charlie’s act of redemption? As with the Big-Lipped Alligator Moment, Killer’s ray gun, and the sharing song, it feels like someone with a little distance from the movie needed to come in, take a look at the story, and say “This is supposed to be Charlie’s big moment of truth, but you’ve got him shoving the kid out the door and going after the watch again. Maybe this would work better if he stayed with her longer, just long enough so that we know that he’s making sure she’s safe before he thinks about saving himself.”

All Dogs Go To Heaven is just problems on top of problems. It has a protagonist who is both unlikable and uninteresting, a plot that spends more time on pointless diversion than getting the main character from point A to point B, ugly character designs, and awful songs. It’s worth a watch only if you’re a die-hard Bluth fan or particularly interested in the history of U.S. theatrical animation. On its own merits, this movie is anything but heavenly.

All images in this article are copyright MGM/UA.

Tuesday, November 10, 2009

Half-Hour Commercials

Animated TV shows and toys have a long history together though not as long as you might think. Today, shows based on toy properties are quite plentiful. Flip through a couple of channels of kids’ programming and you’re bound to come across at least one series based on a toy line, a video game, a card game, or some other product available at your local toy store. Given how common such shows are now, it can be hard to believe that not too long ago, such shows did not exist in the U.S. In fact, they were pretty much against the law.

The concerns about program length commercials started around 1969. Toy company Mattel had started promoting its miniature car toyline Hot Wheels with a Saturday morning cartoon. This move prompted Topper Toys, one of Mattel’s competitors to complain to the FCC that the show gave Mattel an unfair advantage and was really just a “half-hour commercial” for Mattel’s product. The FCC agreed with Topper’s claims and eventually adopted a rather vague set of guidelines for what constituted a program length commercial. Commercial programs were defined as those where the goal of selling the sponsoring company’s product took precedence over either entertaining or informing the public. These shows were therefore counted as part of the station’s commercial time, which had to be limited to a certain amount of time per hour.

The FCC’s change in policy regarding shows based on products came about in the 1980s. The Reagan administration favored deregulation in various sectors of the economy, including television. Under Reagan, the FCC took less of a role in insuring that television served the public interest over commercial interests. Annual specials based on the Strawberry Shortcake line of dolls began running in 1980 and the syndicated series He-Man and the Masters of the Universe, featuring the characters from Mattel’s action figure line, debuted in 1983. By the middle of the decade, the FCC had revisited its previous decision on commercial programs and removed their previous restrictions on such shows.

The debate over the effects of the deregulation of children’s television programming is something I will leave to the experts in that field. Suffice to say, the worries about shows aimed at children based on products marketed to children have not gone away. Again, I am not an expert in advertising, child psychology, or any other field that would allow me to talk knowledgeably about the issues on both sides of this ongoing debate. What I am is an animation fan and what bothers me is the argument from groups concerned about the amount of advertising children are exposed to that these shows really are nothing more than “half-hour commercials” and are devoid of merit because of it.

The problem with this line of thinking can be seen even in the FCC’s original attempts to define what a program length commercial is. While it may sound like an easy distinction, it is actually pretty difficult to determine whether a show’s primary goal is to sell product, mainly because television shows are seldom created with a single, primary goal in mind. The modern television show has to accomplish a lot more than just entertaining or informing the viewers. Between the need to convince a production company to make the show in the first place, the need to court networks, and the need to woo advertisers, a show needs to convince any number of people of its merits beyond its intended audience. Even the public broadcasting shows aimed at children must always strike a balance between entertaining and educating their young viewers. It is impossible to educate children through television if they don’t enjoy the show enough to watch it. The same is true of shows that are designed in part to advertise a product. If the kids don’t enjoy the show, the advertising opportunity is lost. So how do you determine whether one goal trumps the other, whether entertainment or advertising is the primary objective? He-Man and the Masters of the Universe was clearly entertaining to the children it was aimed at and the series has fans to this day. Does being based on a line of toys diminish its value as entertainment?

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Certainly there have been TV series that do little beyond selling the product they are based on, where character and plot are completely subservient to showcasing the toys available for purchase. But at the same time, there are shows that are much more than overlong advertisements. Beast Wars: Transformers is one such show. The second part of the title leaves little doubt of its connection to the world of toys. Beast Wars was created to promote the new incarnation of toy company Hasbro’s line of transforming robot figures of the same name. Right from the start, selling toys was part of this show’s mission. It could easily be defined as another half-hour commercial, except that it’s actually really good. Over the course of its three season run, Beast Wars entertained its faithful viewers with complex characters, exciting and rich plotlines that played out over multiple episodes, and what at the time was top notch computer animation for television. (The show was among the earliest computer animated series produced for TV. Mainframe Entertainment - now known as Rainmaker Entertainment, the studio that created the first completely computer animated TV series ReBoot, handled the animation.) The heroes had genuine flaws and the villains were strong and smart enough to be a credible threat. Since computer animation was expensive at the time, the cast was kept small, allowing the show’s writers to focus on real character development rather than trying to cram in every single figure from the toyline. While the show did help to sell toys, it also accomplished much more by telling good stories, seldom talking down to its intended audience, and introducing original concepts and even characters that served the show rather than just reflecting the product.

Sometime in the 1990s, a toy company approached an animation studio. They were planning to produce a line of model spaceships and wanted an animated series to base their models on. The show could be anything the studio wanted, but it had to include spaceships. Sounds like the formula for another half-hour commercial, right? Well, only if you would call Cowboy Bebop a half-hour commercial.

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Yup, that’s right. This smart, sophisticated, and extremely popular anime was born partly from Japanese toymaker Bandai asking anime studio Sunrise to create a show that Bandai could use to kick off their model spaceship line. Bandai took a very hands-off approach to the show beyond insisting on the presence of the spaceships, which are an important part of the show, but not nearly as central as the characters. The show was a big success in both Japan and international markets. This is a case where the show has eclipsed to product it was meant to sell, to the point where virtually no one thinks of Cowboy Bebop as a series created to pitch model kits.

The question posed by product-based TV series is less “Can they have value beyond advertising the product?” than “Could series of equal quality be created without being based on existing product?” In an ideal world, he answer would be “yes.” The “secret ingredient” that makes a good product-based TV show good is not the toy concept, but the talented people who can take that concept, flesh it out, and make it capable of supporting seasons’ worth of stories. A crew that produces a great toy-based series should be able to do just as well – if not even better – with a completely original concept. But children’s television is a business. Having another company helping to finance the production of an animated series can look like a pretty good deal to the animation studio. On top of that, networks tend to look for shows and concepts that have already enjoyed success or gained a following in one medium or another. Take another spin through the channels and count how many of the shows are based on anything pre-existing: a movie, a comic, a book, an older TV series. Shows based on original ideas still do happen, but shows based on concepts proven successful are still seen as a safer bet. With toy-based shows, the benefits can go both ways: kids who like the show will buy the toys and kids who are excited about the toys will want to watch the show.

I do believe that a show’s connection to a product for children is something parents should be aware of when looking at what their kids are watching. But it is a factor in determining the value of a show, not the only one. A show that is based on a toyline is not automatically going to be garbage, just as an original concept is no guarantee that a show will be good. Whatever its origins, a good animated series can be genuinely entertaining and even educate its audience about what elements make a compelling story at the very least. Toy-based TV shows might be trying to sell you something, but the best of them are way more than half-hour commercials.

DISCLOSURE: The author’s husband is an employee of the toy company Hasbro. No, he can’t get you free toys, get a particular toy made for you, or tell you what toys are going to be made. So don’t ask.

All images are copyright their respective owners.

Tuesday, October 20, 2009

Why I Love Animation: Gargoyles - "The Edge"

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I admit that I have been hesitant to start writing about animated TV shows. While there are plenty of excellent ones that I want to discuss, covering an entire animated series is a much more daunting task than analyzing a single movie or short film. I find it challenging to try to sum up an whole series without getting bogged down in individual episodes and their varying strengths and weaknesses. In order to keep myself sane, I’ve decided to limit my focus to a single episode of each show. I will be selecting episodes that I feel are particularly good examples of what the shows are all about. I intend to stay away from multiparters, at least for now. I will do my best to pick episodes that require the least possible amount of prior knowledge of the show so that those of you who haven’t seen it before don’t feel hopelessly lost and I don’t have to spend paragraphs just trying to get you up to speed. And I reserve the right to revisit the same show in the future and discuss a different episode.

Now that we’re all on the same page, let’s get started!

The Show:

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By the 1990s, Disney had already established itself in the field of television animation, with popular series like Adventures of the Gummi Bears, DuckTales, and Chip ‘n Dale Rescue Rangers created in the preceding decade. In the fall of 1990, the syndicated “Disney Afternoon” programming block began airing, featuring the aforementioned three shows and the new series TaleSpin. Disney continued to offer this two-hour block through 1997, altering the lineup every year to cycle in new shows. In 1994, Disney introduced a new show that marked the biggest departure yet from their previous Disney Afternoon offerings: Gargoyles.

As the show explains, gargoyles are creatures that turn to stone during the day and become flesh and blood warriors when the sun goes down. A thousand years ago, a clan of gargoyles defended a Scottish castle and its human inhabitants from danger. One morning, both humans and gargoyles were betrayed and a group of invading Vikings was able to sack the castle. All but six of the gargoyles are smashed in their sleep. The surviving gargoyles pursued the Vikings and liberated their Scottish prisoners, but were blamed unfairly for the apparent death of the castle’s princess. The castle’s sorcerer cast a spell on the gargoyles, condemning them to sleep in stone until the castle rises above the clouds.

Centuries passed and the gargoyles remain cursed. Finally, in 1994, the castle was purchased by wealthy businessman David Xanatos and moved – gargoyles included – to the top of his Manhattan skyscraper. This fulfilled the conditions of the spell and the gargoyles awoke in a strange new world.

The year 1994 proves no less exciting or dangerous for the gargoyles than the year 994. They explore their new home and realize that most humans are just as frightened of gargoyles as they were in the tenth century, maybe even more so. They befriend a police detective named Elisa Maza and discover that their benefactor Xanatos is not someone they can trust. Eventually, they are forced to leave their castle home for fear of what Xanatos may do to them while they are helpless during they daylight hours.

Because of the series’ urban nighttime setting and action-adventure focus, some viewers saw Gargoyles as Disney’s answer to Batman. While the success of Batman probably did pave the way for Gargoyles, the show was very much its own thing. Rather than simply aping the successful formula of Batman, Gargoyles built its own world, which eventually referenced everything from Scottish history to the works of Shakespeare. Smart writing that never talked down to the show’s target audience and continuing story arcs at a time when few shows were using the device kept fans of the series coming back for more.

Gargoyles ran for two seasons totaling sixty-five episodes on the Disney Afternoon. A third season known as Gargoyles: The Goliath Chronicles aired as part of Disney’s “One Saturday Morning” block on ABC in 1997. Unfortunately, the third season episodes were created almost entirely without the involvement of former series co-producer Greg Weisman, who was instrumental in setting the direction and tone of the show. (The one exception was the season premiere “The Journey,” which Weisman wrote.) With Weisman gone, much of what had made Gargoyles special was lost. Complex characters and continuing storylines gave way to clichéd stories that never had any future repercussions. The third season ended up being the last. Many years later, comics publisher Slave Labor Graphics produced new Gargoyles comics written by Weisman. The comics took place after the second season of the show and reflected Weisman’s original plans for the third season and possible Gargoyles spin-offs.

The Episode:

With a series like Gargoyles where continuity is so important, selecting just one episode to discuss is no easy task. Like most Disney television series of the time, Gargoyles started off with a five episode origin story, so beginning at the beginning is out. Since Gargoyles is an ensemble show, many of the first season episodes are centered around one particular character as a way of exploring that character’s personality, setting up story arcs for the character, and avoiding a scenario where every episode is trying to cram in a good moment with every character. What makes the episode I have chosen particularly interesting is that it focuses on one of the series’ main villains: David Xanatos. It’s also a very well animated episode, which isn’t always a given on a TV series where multiple studios may take on the animation chores. The title – “The Edge” – might initially seem like it would refer to the edges of buildings where the gargoyles typically perch, or an individual’s breaking point, as in “over the edge.” But in fact, “the edge” is the advantage in a conflict, that one thing that can mean the difference between victory and defeat.

Pretend that you have never seen an episode of Gargoyles before. (This will be easier for some of you than others.) You don’t know who the characters are, what they want, how they relate to one another. All you know is what you can see in the first scene. Based on that, what can you tell about the people you’re watching?

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There are two men, one a tan brunette with a ponytail and goatee, the other pale and blonde. They’re both clothed in karate gis and the room their in has a mat on the floor and weight lifting equipment. So you can probably guess that this is not a serious life-or-death battle. Indeed, the “fight” is over in mere seconds, as the blonde man kicks the brunette and knocks him to the ground. The dark haired man, who we will shortly learn is David Xanatos, seems more surprised than angered at losing. As he mentions, he has never lost a match to the other man before. When his opponent, who respectfully refers to him as “Mr. Xanatos,” asks if Xanatos would prefer that he lose on purpose, Xanatos replies, with no hint of joking, that he would fire him if he did. Wanting to put the loss behind him, Xanatos tells his assistant to tell a certain emir he’s scheduled to meet with to be there an hour earlier.

So what do we know about David Xanatos, just from that scene? We know that he is the guy in charge. The other man – Owen Burnett – is his employee. He commands enough power to be meeting with emirs. But he isn’t the kind of boss – or the kind of villain – who sends his minions off to fight his battles for his while he watches from a safe distance. Even if what we’ve seen here is just some harmless sparring, he clearly isn’t afraid to get into the fray himself if he sees the need, a point that will be important later on. He also isn’t the sort of person who needs to have his ego stroked constantly. He doesn’t want to be told how strong or smart or wonderful he is, especially when it’s not true. He would rather lose the match and deal with the consequences than have his opponents pretend to lose to him. That isn’t to say that Xanatos isn’t troubled by this development. His problem throughout the episode will be his fear that he is losing his edge, his ability to stay on top. So what does he do to deal with his frustration? Throw a tantrum? Take it out on his underlings? Hardly. If Xanatos is going to push anyone around to reassert his dominance, it’s not going to be assistants who already respect him. David Xanatos pushes emirs around. He is not the stereotypical “Curses! Foiled again!” kind of villain. He is an entirely different animal.

But enough about Xanatos, for now. The next part of the story deals with Elisa Maza, the gargoyles’ only human friend. And what do you know; Elisa’s “edge” is under threat too! To Elisa’s mind, her ability to function as a cop – and to keep the existence of the gargoyles a secret – depends on being able to work alone. But her boss has just decided that Elisa needs a partner. Why? Because Elisa has been recuperating after being shot and, despite her protests that the shooting was accidental, her boss thinks she needs someone to watch her back. (The shooting really was accidental; the result of one of the gargoyles failing to understand how dangerous a loaded gun can be.) This is one of the greatest strengths of Gargoyles and other shows which use continuity to their advantage: actions have repercussions. Whether she likes it or not, Elisa now has to deal with her new partner, Matt Bluestone. To make matters worse, the guy is a conspiracy theorist, just the sort of person who might take notice of a couple of gargoyles flying around overhead.

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Oh that’s right, there are gargoyles in this show! The series may be named after them, but in this episode, they’re the last to show up to the party. Even when the episode in question focuses mainly on one character, managing a large cast is still a balancing act. In this case, the gargoyles and their concerns get introduced last. This particular story has so much going on that we don’t even see the gargoyles awakening from their stone sleep. Previous episodes made a point of showing this, since it is a very important part of what makes the gargoyles unique. But “The Edge” is already a jam-packed show with little time to devote to something that loyal viewers have already seen several times. So when Elisa manages to ditch her new partner to go and visit the gargoyles, they’re already up and about.

Viewers who have been keeping up with the series know the gargoyles well by now. Most of them have already had their own feature episodes. But even newcomers can pick up a little bit about who these characters are by observing what they’re doing. Senior gargoyle Hudson is napping in his chair. (Except for Goliath, the leader of the clan, none of the gargoyles had names in the tenth century. They chose names relating to locations around the city after they awoke in the present day.) Broadway, the food lover of the group, is working on some culinary concoction. He pauses to help Elisa with the television she has brought as a gift for the gargoyles, hinting at a sensitivity towards others that we’ll see more of in future episodes. Lexington, the clan’s resident technophile, is playing with a remote controlled toy car.

Elisa heads over to the library, where Goliath is catching up on some of the books that have been published in the last thousand years. Goliath’s idea of a little light reading? Dostoyevsky. This, along with Goliath’s rather formal diction (as heard in the deep, rumbling vocals of the incredibly talented Keith David), clearly tells new viewers that Goliath is no uncouth barbarian. He’s smart, surprisingly well educated for someone from his time.

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The next part of this scene is a good example of storytelling problem solving. Goliath and Elisa are discussing Goliath’s choice of reading material. But for the story to progress the conversation needs to move on to Xanatos and the clan’s current situation. How to get from here to there without just changing the subject abruptly? A large window in the library provides a convenient view of the castle atop a skyscraper that was, until very recently, the gargoyles’ home. But why would Goliath take notice of this view now and not earlier? The solution is to get Goliath and Elisa’s attention with the sound of a helicopter passing by. This gives them a reason to look out the window, see the castle, and get Goliath thinking and talking about what’s bothering him. It’s a small and seemingly simple moment, but a good story requires dozens of clever solutions like this that make the character’s action feel natural and not merely driven by the needs of the plot.

If any of the characters has real cause to feel like he has lost “the edge,” it’s Goliath. In the previous episode, he was forced to realize that the battle for control of the castle was not a fight he could win in this day and age. He and the rest of his clan reluctantly abandoned the home that was all they had left of their former life and took up residence in the clock tower at the top of a building housing both a library and the police station where Elisa works. Goliath is still unhappy about this turn of events, particularly the fact that he was powerless to stop it from happening. Xanatos seems to have every advantage and even Elisa and the law she serves are unable to stop him. He is a master at the game while the gargoyles are just figuring out the rules. Goliath wishes aloud that he could make Xanatos feel as Goliath feels now, not realizing that Xanatos is actually going through some very similar feelings.

It has been previously established that television is a twentieth century invention that the gargoyles like, so Elisa’s gift of a TV set for their new home makes sense. But like most TVs in television shows, this one has a knack for broadcasting important information at just the right time. In this case, it’s a news story about Xanatos donating a priceless gem called the Eye of Odin to the Museum of Modern Art. This only confirms Goliath’s feeling that Xanatos had all the power in this world. Seeing Xanatos looking happy and comfortable while the media fawns over his generosity is too much for Goliath to bear. He roars in frustration and runs off.

But mere seconds later, Xanatos is having a much tougher time than Goliath would ever suspect. The reporter who’s interviewing him turns to talking about his conviction for receiving stolen property, a result of the events of the series’ first five episodes. This is the closest Xanatos ever gets to seeming angry or flustered. He never loses his cool or his TV friendly smile. But he’s clearly not happy that his prison time is still hanging over him. “Would you rather I kept the Eye?” he asks before leaving with Owen for his next engagement. While he wasn’t exactly grilled, Xanatos is likely used to having the press wrapped around his little finger. To him, this is just another sign that he is losing the edge.

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Now that all of the characters’ problems have been laid out, it’s time to up the ante. Elisa’s issues with her new partner come to a head when they are called to investigate a robbery in progress at the Museum of Modern Art. They arrive just in time to see a large, bat-winged figure leap from one of the museum’s windows into the night sky. Before Elisa can stop him, Matt pulls his gun and fires.

Fortunately, the bullet bounces off the figure’s side with a metallic “ping,” revealing to Elisa that the culprit is not a gargoyle. Elisa thinks fast enough to tell Matt that she tried to stop him because whatever it was he shot at might have exploded. But the problem that having a new partner poses for Elisa is clear. She isn’t willing to reveal the gargoyles’ existence to anyone else, partly since it’s not her call to make. But if she doesn’t trust Matt with her secret, he could end up killing one of her friends. If Elisa is going to work alongside Matt and protect the gargoyles, it’s going to require her to come up with many such excuses for her actions.

But Elisa and her friends have bigger problems. The museum’s security cameras caught a shadowy winged figure making off with the Eye of Odin. Now reports of “gargoyle” sightings are coming in from all over the city. Fake gargoyles committing brazen crimes could make it very difficult for the real gargoyles to avoid public attention, which is one of their main goals right now. One of the interesting aspects of the show is that the gargoyles don’t immediately set themselves up as the city’s new protectors after waking up in Manhattan and getting out from under Xanatos’s thumb. That decision won’t be made until later. For now, the gargoyles aren’t really heroes; they’re survivors, battling whatever life throws at them and trying to stay alive.

Based on the fact that Elisa heard Matt’s bullet hit metal, the gargoyles figure out that the thief was probably a “Steel Clan” robot, one of the mechanical gargoyles that Xanatos had built when it became clear that the gargoyles weren’t going to take orders from him. Hudson points out that the heist doesn’t make sense; why would Xanatos want to steal the Eye of Odin when he himself donated it to the museum? Goliath is past caring. Xanatos’s plan means trouble for the gargoyles. That’s all Goliath needs to know. As we learned before, Goliath’s inability to keep the gargoyles from losing their home weighs heavy on him. He’s not going to let Xanatos push his clan any further. It’s time for a direct confrontation.

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Xanatos got a little bit shaken up by the reporter who mentioned his criminal record. So how is he going to deal with a very large, very angry Goliath getting right in his face? Exceedingly well, actually. The series often contrasts Goliath appearance and the expectations that come with it with his actual character. Goliath looks like a huge hulking monster, but he’s sitting in the library reading a book. Here, the show plays on our expectations of how heroes and villains act. Instead of the hero remaining calm and in control while the villain rants and raves, Goliath roars and breaks light fixtures while Xanatos keeps his cool and talks like the calm voice of reason. Scenes like this also make the characters that much more believable. Even if Goliath has every right to be angry, his ability to lose his temper is one of his flaws. Xanatos may not be someone you’d trust with…well, anything, but you still can’t help but admire his smarts and his grace under pressure.

We’ve seen how the Gargoyles crew handles minor story problems, like getting Goliath talking about losing the castle to Xanatos. Now we get a glimpse of how they deal with a much bigger issue, a whole series problem: how do you make both the heroes and villains of your show seem strong and competent? In some TV series, it’s a given that the heroes will always triumph and the villain never will. This can work; the show can cycle in new villains or make the drama how the heroes will defeat the villain’s evil scheme this time around. But Gargoyles needs Xanatos to be a constant, credible threat who viewers won’t write off as someone the gargoyles will stop at every turn. He may not be in every episode, but he is one of the series’ main villains. What keeps him from looking like a permanent loser? His goals.

In many animated TV series, the villains have one or two simple goals: kill the heroes, take over the world, control the ultimate power, etc. For the most part, these are goals that can never be attained because they would mean the end of the show. So the villains end up losing all the time. Most of Xanatos’s goals do not pose such a threat to the continuation of the series. Xanatos never really wanted to kill the gargoyles. He wants to have control of the gargoyles. While Xanatos achieving this goal certainly wouldn’t be good for our heroes, it wouldn’t be nearly as final as their deaths. There would still be the possibility that the gargoyles could regain their freedom. This particular goal is both something the audience could see Xanatos achieving and an explanation for why he doesn’t simply kill the gargoyles to keep them from interfering with his schemes. It also explains the existence of the Steel Clan. If Xanatos can’t have the real gargoyles working for him, he can make his own.

Xanatos’s current plan to regain control of the gargoyles is to use his robots to draw attention to them. The sightings and crimes will eventually lead to the real gargoyles being discovered and hunted down. As an alternative, Xanatos offers to house the clan at a facility of his upstate. The gargoyles escape from a panicked Manhattan and Xanatos has power over them once again.

Though he may be smart, Xanatos is a little lacking in the empathy department. From his perspective, Goliath is now faced with a logical choice: keep his clan in the city and risk eventual capture and death, or take Xanatos up on his offer. He considers the fact that he himself caused the public panic over gargoyles to be irrelevant. When Goliath angrily points this out, Xanatos calmly responds, “If you want to be picky, we won’t get anywhere. Let’s try to focus on the big picture.” Xanatos’s arguments do nothing to sway Goliath. His anger, his pride, and his general distrust of Xanatos will not allow him to accept the offer of a safe haven. After losing the castle to Xanatos, Goliath is not about to be forced into choosing between two bad options again.

As the gargoyles leave the castle, Goliath is at a pretty low point. As Goliath sees it, Xanatos clearly has the edge and is about to force him into giving up the clan’s freedom just as he was forced to give up the castle. He’s in such a foul mood that he even snaps at Brooklyn, one of the three adolescent gargoyles who accompanied him to the castle, when he asks Goliath what happened. And things are about to get worse from our heroes. They are soon under attack by three Steel Clan robots, two standard grey ones and one red one, seemingly a new model. Goliath gets blasted out of the sky and the fight is on.

If Xanatos has his own gargoyle robots, why does he still want to bother with the real gargoyles? The Steel Clan was originally intended as a replacement for Goliath and his clan. But Xanatos is only going to be satisfied if he knows that his “clan” is superior to Goliath’s. As we saw way back in the first scene with the karate match, Xanatos isn’t going to lie to himself and pretend that his metal gargoyles are better than the real thing if the facts say otherwise. Since the gargoyles destroyed the original Steel Clan robots in battle, the facts say otherwise. Throughout the course of the series, Xanatos will continue trying to build a better clan through various methods, none of which turn out quite as he expects.

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One of the reasons I decided to discuss “The Edge” is because of its high quality animation and the fight scenes with the Steel Clan are among the best in the series. The characters all stay on model, even as they swoop and dive around in combat. The well-rendered reflections on the Steel Clan’s metal bodies make it clear that they’re robots, but you can tell which characters are living creatures and which are machines simply by the way they move. The Steel Clan mostly fly in straight paths with their metal wings rigid and motionless. The gargoyles’ movements, such as Broadway flailing through the air as he dodges the laser blasts aimed at him, are far more organic. They change direction faster and more frequently than the robots and the movement of their wings reflects these aerial maneuvers.

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If we didn’t already know that Xanatos isn’t trying to kill the gargoyles, it becomes clear when the three robots just hover above the gargoyles after literally dropping a ton of bricks on them. Goliath admits what he was unwilling to tell Brooklyn earlier: that Xanatos wants to dominate the clan. So why bother attacking them at all? Why not just wait and let the public hunt down the gargoyles until Goliath has no choice but to accept Xanatos’s offer of sanctuary? Goliath figures that Xanatos has sent the robots to discover the clan’s new home, which would give him even more of an advantage over them. This is another aspect of Xanatos that makes him a formidable adversary: he almost never has just one plan in mind. If Goliath won’t play ball, Xanatos can find out where the gargoyles are spending their days and either cart them off in their sleep or use the information to force Goliath’s hand. And in the meantime, all the laser fire up in the clouds is attracting a lot of attention on the street level, increasing the locals fears about gargoyles and the danger they pose.

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Arriving on the scene are Matt and Elisa, who has not been having a good day. She couldn’t convince Goliath to lie low instead of taking off to confront Xanatos. Her new partner insists on coming with her while she tries to follow the gargoyles to Xanatos’s skyscraper. Owen Burnett, who had previously allowed her to enter the building and visit the gargoyles whenever she pleased, turns her away for lack of a warrant. It certainly fits with the episode’s central theme of losing your edge, but why is it necessary to keep cutting back to Elisa and Matt following the gargoyles? One reason is so that Matt can have an opportunity to look through a pedestrian’s binoculars and see two groups of gargoyles flying away. The other reason comes later.

Once again, Goliath’s options are not looking good. The Steel Clan robots are far tougher than the ones the gargoyles battled before, particularly the red leader. They can’t return to their new home without giving its location away to Xanatos. They can’t continue the fight here; the top of a building in the middle of Manhattan is far too public and a crowd is already gathering down below. On top of all this, dawn is not far off, meaning the gargoyles will soon turn to stone and be helpless against any adversary. Goliath decides that the only solution is to move the fight to a more secluded location. He and the other gargoyles lead the robots out to the Statue of Liberty. (If you’re writing a story about heroes based in New York City, you’re pretty much required to have a fight there.)

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If there is a hero of this next fight scene, it’s Broadway. In so many cartoon shows, a big, heavyset character like Broadway would be slow, dumb as a post, and mainly used for comedy relief. While Broadway and his brothers do provide some of the comedy in the series, all three of them are shown to be capable warriors, though for some reason, this battle is Broadway’s time to shine. He is fast enough to outfly one of the robots and pull up at the last second while the robot crashes into Lady Liberty’s tablet and smart enough to grab a claw from the destroyed robot and throw it at the other one, causing its electronics to short out.

The three younger gargoyles rejoin Goliath, who has been battling the robot leader. Realizing that the other two robots have been destroyed and the odds are now four against one, the red Steel Clan robot flies off in retreat. Before the real gargoyles can decide whether or not to pursue their foe, a helicopter arrives on the scene. The gargoyles depart before they can be discovered.

Why was it important that we know that Elisa and Matt were following the gargoyles? So that there appearance in the helicopter that arrives after the battle doesn’t come as a surprise. The only evidence left at the scene of any gargoyles, real or robotic, is the remains of the two Steel Clan robots. The two cops have brought the reporter who interviewed Xanatos earlier along with them. Elisa later tells Goliath that the public has been reassured that the “gargoyles” were actually robots. The reporter’s presence on the helicopter answers the question of how that happened.

The wrap up portion of the episode switches from showing how various characters feel they have lost their edge to showing how they get it back. The battle with the Steel Clan has restored Goliath’s self-confidence. It isn’t just that he and his clan were able to destroy the two robots. Far more importantly, Goliath was able to stop Xanatos from discovering his clan’s new home and foil his plan to force the gargoyles to return to him. It may be a small victory and it doesn’t mean that the long-term safety of the gargoyles is assured. But it’s just the reminder Goliath needs that he is not helpless to protect his family and that Xanatos is not an invincible foe. As Goliath reasons, they bested Xanatos once and they can do it again.

Not everyone’s problems are resolved though. Though most of the locals are now convinced that all of the gargoyles they saw were robots of unknown origin, Matt isn’t buying it. He maintains that he saw living creatures through the binoculars and he’s determined to find out exactly what they were. Even if no one else believes Matt, it’s clear that Elisa will have her hands full keeping the gargoyles a secret from her new partner. This is one of many story arcs that will play out over the course of many episodes. It isn’t always the main focus of the story, but the bits and pieces of this and other arcs we see from episodes to episode help to enhance the feeling of a large, interconnected world and keep fans of the show tuning in regularly.

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But this is a Xanatos spotlight episode. So how is Xanatos taking his failure to either force the gargoyles to accept his hospitality once more or learn where they’ve been spending their days since leaving him? Quite well, even more remarkably so when you consider the fight he’s just been through. The episode’s big reveal is that that red Steel Clan robot is not a robot at all, but a robot suit worn by none other than David Xanatos. Far from being upset at his losses, Xanatos considers the day a win for him. He has the Eye of Odin back, but still retains all of the public relations benefits of donating it, since no one know that he was the one who stole it. The test of the suit – which he calls a “prototype battle exoframe” – was successful. And like Goliath, he has his confidence back. He may not have won the fight, but simply being able to go wing-to-wing with Goliath – who he acknowledges as “the greatest warrior alive” – and hold his own proves to Xanatos that he hasn’t lost his edge.

Another characteristic of Xanatos that makes him such a strong villain is that he doesn’t just have multiple plans for any given scenario; he has multiple goals. Because of this, the show can have stories where the gargoyles may stop Xanatos on one front, but Xanatos claims victory on another that our protagonists may be completely unaware of. Returning the Eye of Odin to the museum was never a priority for the gargoyles. Remember, they aren’t true heroes yet. The exoframe test? The gargoyles never even realized that it was Xanatos and not another robot. Goliath had even less way of knowing that he was inadvertently helping Xanatos through a crisis of confidence and even if he had somehow known, I doubt he would have avoided or thrown the fight simply to keep from giving his enemy an ego boost. Throughout the series, Xanatos has scenes like this last one where he claims victory even as it seems that the gargoyles have won. This episode is crucial in letting the audience know that Xanatos isn’t the type of person to just convince himself that he has gained something just to avoid having to admit defeat. We now know that Xanatos will not lie to himself that way. If he can find success in what looks like failure, it’s genuine.

Who is David Xanatos? He is an extremely wealthy man and a very smart on as well. He is accustomed to getting what he wants, but he isn’t the type to lose his cool when things aren’t going his way. He’s a man with a plan, and a backup plan, and probably an additional plan in case the backup fails. He can appreciate his successes even if he has failed in other areas, but he’s no hopeless optimist. Even if he isn’t quick to admit them to others, he takes what he sees as his personal failings and won’t stoop to soothing his wounded pride by belittling his foes or underlings. He is more than willing to fight his own battles, but he’ll take the necessary steps to insure that he comes out on top. Great adversaries forge great heroes and with Xanatos as a foe, the gargoyles repeatedly rise to the occasion whenever they clash with him. Thanks in no small part to Xanatos, Gargoyles can easily claim its place as one of the greatest animated series of all time.

All images in this article are copyright Disney.